-------------------------------- -- @module Bone -- @extend Node -- @parent_module ccs -------------------------------- -- @function [parent=#Bone] isTransformDirty -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#Bone] isIgnoreMovementBoneData -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#Bone] updateZOrder -- @param self -------------------------------- -- @function [parent=#Bone] getDisplayRenderNode -- @param self -- @return Node#Node ret (return value: cc.Node) -------------------------------- -- @function [parent=#Bone] isBlendDirty -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#Bone] addChildBone -- @param self -- @param #ccs.Bone bone -------------------------------- -- @function [parent=#Bone] getWorldInfo -- @param self -- @return BaseData#BaseData ret (return value: ccs.BaseData) -------------------------------- -- @function [parent=#Bone] getTween -- @param self -- @return Tween#Tween ret (return value: ccs.Tween) -------------------------------- -- @function [parent=#Bone] getParentBone -- @param self -- @return Bone#Bone ret (return value: ccs.Bone) -------------------------------- -- @function [parent=#Bone] updateColor -- @param self -------------------------------- -- @function [parent=#Bone] setTransformDirty -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#Bone] getDisplayRenderNodeType -- @param self -- @return DisplayType#DisplayType ret (return value: ccs.DisplayType) -------------------------------- -- @function [parent=#Bone] removeDisplay -- @param self -- @param #int int -------------------------------- -- @function [parent=#Bone] setBoneData -- @param self -- @param #ccs.BoneData bonedata -------------------------------- -- overload function: init(string) -- -- overload function: init() -- -- @function [parent=#Bone] init -- @param self -- @param #string str -- @return bool#bool ret (retunr value: bool) -------------------------------- -- @function [parent=#Bone] setParentBone -- @param self -- @param #ccs.Bone bone -------------------------------- -- overload function: addDisplay(cc.Node, int) -- -- overload function: addDisplay(ccs.DisplayData, int) -- -- @function [parent=#Bone] addDisplay -- @param self -- @param #ccs.DisplayData displaydata -- @param #int int -------------------------------- -- @function [parent=#Bone] removeFromParent -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#Bone] getColliderDetector -- @param self -- @return ColliderDetector#ColliderDetector ret (return value: ccs.ColliderDetector) -------------------------------- -- @function [parent=#Bone] getChildArmature -- @param self -- @return Armature#Armature ret (return value: ccs.Armature) -------------------------------- -- @function [parent=#Bone] getTweenData -- @param self -- @return FrameData#FrameData ret (return value: ccs.FrameData) -------------------------------- -- @function [parent=#Bone] changeDisplayWithIndex -- @param self -- @param #int int -- @param #bool bool -------------------------------- -- @function [parent=#Bone] changeDisplayWithName -- @param self -- @param #string str -- @param #bool bool -------------------------------- -- @function [parent=#Bone] setArmature -- @param self -- @param #ccs.Armature armature -------------------------------- -- @function [parent=#Bone] setBlendDirty -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#Bone] removeChildBone -- @param self -- @param #ccs.Bone bone -- @param #bool bool -------------------------------- -- @function [parent=#Bone] setChildArmature -- @param self -- @param #ccs.Armature armature -------------------------------- -- @function [parent=#Bone] getNodeToArmatureTransform -- @param self -- @return mat4_table#mat4_table ret (return value: mat4_table) -------------------------------- -- @function [parent=#Bone] getDisplayManager -- @param self -- @return DisplayManager#DisplayManager ret (return value: ccs.DisplayManager) -------------------------------- -- @function [parent=#Bone] getArmature -- @param self -- @return Armature#Armature ret (return value: ccs.Armature) -------------------------------- -- @function [parent=#Bone] getBoneData -- @param self -- @return BoneData#BoneData ret (return value: ccs.BoneData) -------------------------------- -- overload function: create(string) -- -- overload function: create() -- -- @function [parent=#Bone] create -- @param self -- @param #string str -- @return Bone#Bone ret (retunr value: ccs.Bone) -------------------------------- -- @function [parent=#Bone] updateDisplayedColor -- @param self -- @param #color3b_table color3b -------------------------------- -- @function [parent=#Bone] setLocalZOrder -- @param self -- @param #int int -------------------------------- -- @function [parent=#Bone] getNodeToWorldTransform -- @param self -- @return mat4_table#mat4_table ret (return value: mat4_table) -------------------------------- -- @function [parent=#Bone] update -- @param self -- @param #float float -------------------------------- -- @function [parent=#Bone] updateDisplayedOpacity -- @param self -- @param #unsigned char char -------------------------------- -- @function [parent=#Bone] Bone -- @param self return nil