/**************************************************************************** Copyright (c) 2010-2011 cocos2d-x.org Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2011 Zynga Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCAnimation.h" #include "CCTextureCache.h" #include "CCTexture2D.h" #include "ccMacros.h" #include "CCSpriteFrame.h" namespace cocos2d { // implementation of CCAnimation CCAnimation* CCAnimation::animation() { CCAnimation *pAnimation = new CCAnimation(); pAnimation->init(); pAnimation->autorelease(); return pAnimation; } bool CCAnimation::init() { return initWithFrames(NULL, 0); } CCAnimation* CCAnimation::animationWithFrames(CCMutableArray *frames) { CCAnimation *pAnimation = new CCAnimation(); pAnimation->initWithFrames(frames); pAnimation->autorelease(); return pAnimation; } CCAnimation* CCAnimation::animationWithFrames(CCMutableArray *frames, float delay) { CCAnimation *pAnimation = new CCAnimation(); pAnimation->initWithFrames(frames, delay); pAnimation->autorelease(); return pAnimation; } CCAnimation* CCAnimation::animationWithName(const char *pszName) { CCAnimation *pAnimation = new CCAnimation(); pAnimation->initWithName(pszName); pAnimation->autorelease(); return pAnimation; } CCAnimation* CCAnimation::animationWithName(const char *pszName, CCMutableArray *pFrames) { CCAnimation *pAnimation = new CCAnimation(); pAnimation->initWithName(pszName, pFrames); pAnimation->autorelease(); return pAnimation; } CCAnimation* CCAnimation::animationWithName(const char *pszName, float fDelay, CCMutableArray *pFrames) { CCAnimation *pAnimation = new CCAnimation(); pAnimation->initWithName(pszName, fDelay, pFrames); pAnimation->autorelease(); return pAnimation; } CCAnimation* CCAnimation::animationWithName(const char *pszName, float fDelay) { CCAnimation *pAnimation = new CCAnimation(); pAnimation->initWithName(pszName, fDelay); pAnimation->autorelease(); return pAnimation; } bool CCAnimation::initWithFrames(CCMutableArray *pFrames, float delay) { m_fDelay = delay; m_pobFrames = CCMutableArray::arrayWithArray(pFrames); return true; } bool CCAnimation::initWithFrames(CCMutableArray *pFrames) { return initWithFrames(pFrames, 0); } bool CCAnimation::initWithName(const char *pszName) { return initWithName(pszName, 0, NULL); } bool CCAnimation::initWithName(const char *pszName, float fDelay) { return initWithName(pszName, fDelay, NULL); } bool CCAnimation::initWithName(const char *pszName, CCMutableArray *pFrames) { return initWithName(pszName, 0, pFrames); } bool CCAnimation::initWithName(const char *pszName, float fDelay, CCMutableArray *pFrames) { m_fDelay = fDelay; m_nameStr = pszName; m_pobFrames = CCMutableArray::arrayWithArray(pFrames); return true; } CCAnimation::~CCAnimation(void) { CCLOGINFO("cocos2d, deallocing %p", this); // [name_ release]; m_nameStr.clear(); CC_SAFE_RELEASE(m_pobFrames); } void CCAnimation::addFrame(CCSpriteFrame *pFrame) { m_pobFrames->addObject(pFrame); } void CCAnimation::addFrameWithFileName(const char *pszFileName) { CCTexture2D *pTexture = CCTextureCache::sharedTextureCache()->addImage(pszFileName); CCRect rect = CCRectZero; rect.size = pTexture->getContentSize(); CCSpriteFrame *pFrame = CCSpriteFrame::frameWithTexture(pTexture, rect); m_pobFrames->addObject(pFrame); } void CCAnimation::addFrameWithTexture(CCTexture2D *pobTexture, CCRect rect) { CCSpriteFrame *pFrame = CCSpriteFrame::frameWithTexture(pobTexture, rect); m_pobFrames->addObject(pFrame); } }