-------------------------------- -- @module TileMapAtlas -- @extend AtlasNode -- @parent_module cc -------------------------------- -- initializes a TileMap with a tile file (atlas) with a map file and the width and height of each tile in points.
-- The file will be loaded using the TextureMgr. -- @function [parent=#TileMapAtlas] initWithTileFile -- @param self -- @param #string tile -- @param #string mapFile -- @param #int tileWidth -- @param #int tileHeight -- @return bool#bool ret (return value: bool) -------------------------------- -- dealloc the map from memory -- @function [parent=#TileMapAtlas] releaseMap -- @param self -------------------------------- -- returns a tile from position x,y.
-- For the moment only channel R is used -- @function [parent=#TileMapAtlas] getTileAt -- @param self -- @param #vec2_table position -- @return color3b_table#color3b_table ret (return value: color3b_table) -------------------------------- -- sets a tile at position x,y.
-- For the moment only channel R is used -- @function [parent=#TileMapAtlas] setTile -- @param self -- @param #color3b_table tile -- @param #vec2_table position -------------------------------- -- creates a TileMap with a tile file (atlas) with a map file and the width and height of each tile in points.
-- The tile file will be loaded using the TextureMgr. -- @function [parent=#TileMapAtlas] create -- @param self -- @param #string tile -- @param #string mapFile -- @param #int tileWidth -- @param #int tileHeight -- @return TileMapAtlas#TileMapAtlas ret (return value: cc.TileMapAtlas) -------------------------------- -- js ctor -- @function [parent=#TileMapAtlas] TileMapAtlas -- @param self return nil