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-- @module Tween
-- @extend ProcessBase
-- @parent_module ccs
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--
-- @function [parent=#Tween] getAnimation
-- @param self
-- @return ArmatureAnimation#ArmatureAnimation ret (return value: ccs.ArmatureAnimation)
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--
-- @function [parent=#Tween] gotoAndPause
-- @param self
-- @param #int frameIndex
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-- Start the Process
-- param movementBoneData the MovementBoneData include all FrameData
-- param durationTo the number of frames changing to this animation needs.
-- param durationTween the number of frames this animation actual last.
-- param loop whether the animation is loop
-- loop < 0 : use the value from MovementData get from Action Editor
-- loop = 0 : this animation is not loop
-- loop > 0 : this animation is loop
-- param tweenEasing tween easing is used for calculate easing effect
-- TWEEN_EASING_MAX : use the value from MovementData get from Action Editor
-- -1 : fade out
-- 0 : line
-- 1 : fade in
-- 2 : fade in and out
-- @function [parent=#Tween] play
-- @param self
-- @param #ccs.MovementBoneData movementBoneData
-- @param #int durationTo
-- @param #int durationTween
-- @param #int loop
-- @param #int tweenEasing
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--
-- @function [parent=#Tween] gotoAndPlay
-- @param self
-- @param #int frameIndex
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-- Init with a Bone
-- param bone the Bone Tween will bind to
-- @function [parent=#Tween] init
-- @param self
-- @param #ccs.Bone bone
-- @return bool#bool ret (return value: bool)
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--
-- @function [parent=#Tween] setAnimation
-- @param self
-- @param #ccs.ArmatureAnimation animation
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-- Create with a Bone
-- param bone the Bone Tween will bind to
-- @function [parent=#Tween] create
-- @param self
-- @param #ccs.Bone bone
-- @return Tween#Tween ret (return value: ccs.Tween)
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--
-- @function [parent=#Tween] Tween
-- @param self
return nil