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-- @module AtlasNode
-- @extend Node,TextureProtocol
-- @parent_module cc
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-- updates the Atlas (indexed vertex array).
-- Shall be overridden in subclasses.
-- @function [parent=#AtlasNode] updateAtlasValues
-- @param self
-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
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--
-- @function [parent=#AtlasNode] getTexture
-- @param self
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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-- Set an buffer manager of the texture vertex.
-- @function [parent=#AtlasNode] setTextureAtlas
-- @param self
-- @param #cc.TextureAtlas textureAtlas
-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
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-- code
-- When this function bound into js or lua,the parameter will be changed
-- In js: var setBlendFunc(var src, var dst)
-- endcode
-- lua NA
-- @function [parent=#AtlasNode] setBlendFunc
-- @param self
-- @param #cc.BlendFunc blendFunc
-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
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-- Return the buffer manager of the texture vertex.
-- return Return A TextureAtlas.
-- @function [parent=#AtlasNode] getTextureAtlas
-- @param self
-- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas)
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-- lua NA
-- @function [parent=#AtlasNode] getBlendFunc
-- @param self
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
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--
-- @function [parent=#AtlasNode] getQuadsToDraw
-- @param self
-- @return long#long ret (return value: long)
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--
-- @function [parent=#AtlasNode] setTexture
-- @param self
-- @param #cc.Texture2D texture
-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
--------------------------------
--
-- @function [parent=#AtlasNode] setQuadsToDraw
-- @param self
-- @param #long quadsToDraw
-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
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-- creates a AtlasNode with an Atlas file the width and height of each item and the quantity of items to render.
-- param filename The path of Atlas file.
-- param tileWidth The width of the item.
-- param tileHeight The height of the item.
-- param itemsToRender The quantity of items to render.
-- @function [parent=#AtlasNode] create
-- @param self
-- @param #string filename
-- @param #int tileWidth
-- @param #int tileHeight
-- @param #int itemsToRender
-- @return AtlasNode#AtlasNode ret (return value: cc.AtlasNode)
--------------------------------
--
-- @function [parent=#AtlasNode] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table transform
-- @param #unsigned int flags
-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
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--
-- @function [parent=#AtlasNode] isOpacityModifyRGB
-- @param self
-- @return bool#bool ret (return value: bool)
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--
-- @function [parent=#AtlasNode] setColor
-- @param self
-- @param #color3b_table color
-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
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--
-- @function [parent=#AtlasNode] getColor
-- @param self
-- @return color3b_table#color3b_table ret (return value: color3b_table)
--------------------------------
--
-- @function [parent=#AtlasNode] setOpacityModifyRGB
-- @param self
-- @param #bool isOpacityModifyRGB
-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
--------------------------------
--
-- @function [parent=#AtlasNode] setOpacity
-- @param self
-- @param #unsigned char opacity
-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
return nil