--------------------------------
-- @module DrawNode
-- @extend Node
-- @parent_module cc
--------------------------------
--
-- @function [parent=#DrawNode] drawLine
-- @param self
-- @param #vec2_table origin
-- @param #vec2_table destination
-- @param #color4f_table color
-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
--------------------------------
-- @overload self, vec2_table, vec2_table, vec2_table, vec2_table, color4f_table
-- @overload self, vec2_table, vec2_table, color4f_table
-- @function [parent=#DrawNode] drawRect
-- @param self
-- @param #vec2_table p1
-- @param #vec2_table p2
-- @param #vec2_table p3
-- @param #vec2_table p4
-- @param #color4f_table color
-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
--------------------------------
-- @overload self, vec2_table, float, float, unsigned int, color4f_table
-- @overload self, vec2_table, float, float, unsigned int, float, float, color4f_table
-- @function [parent=#DrawNode] drawSolidCircle
-- @param self
-- @param #vec2_table center
-- @param #float radius
-- @param #float angle
-- @param #unsigned int segments
-- @param #float scaleX
-- @param #float scaleY
-- @param #color4f_table color
-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
--------------------------------
--
-- @function [parent=#DrawNode] onDrawGLPoint
-- @param self
-- @param #mat4_table transform
-- @param #unsigned int flags
-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
--------------------------------
-- draw a dot at a position, with a given radius and color
-- @function [parent=#DrawNode] drawDot
-- @param self
-- @param #vec2_table pos
-- @param #float radius
-- @param #color4f_table color
-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
--------------------------------
-- draw a segment with a radius and color
-- @function [parent=#DrawNode] drawSegment
-- @param self
-- @param #vec2_table from
-- @param #vec2_table to
-- @param #float radius
-- @param #color4f_table color
-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
--------------------------------
-- js NA
-- lua NA
-- @function [parent=#DrawNode] getBlendFunc
-- @param self
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
--------------------------------
--
-- @function [parent=#DrawNode] onDraw
-- @param self
-- @param #mat4_table transform
-- @param #unsigned int flags
-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
--------------------------------
-- @overload self, vec2_table, float, float, unsigned int, bool, color4f_table
-- @overload self, vec2_table, float, float, unsigned int, bool, float, float, color4f_table
-- @function [parent=#DrawNode] drawCircle
-- @param self
-- @param #vec2_table center
-- @param #float radius
-- @param #float angle
-- @param #unsigned int segments
-- @param #bool drawLineToCenter
-- @param #float scaleX
-- @param #float scaleY
-- @param #color4f_table color
-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
--------------------------------
--
-- @function [parent=#DrawNode] drawQuadBezier
-- @param self
-- @param #vec2_table origin
-- @param #vec2_table control
-- @param #vec2_table destination
-- @param #unsigned int segments
-- @param #color4f_table color
-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
--------------------------------
--
-- @function [parent=#DrawNode] onDrawGLLine
-- @param self
-- @param #mat4_table transform
-- @param #unsigned int flags
-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
--------------------------------
-- draw a triangle with color
-- @function [parent=#DrawNode] drawTriangle
-- @param self
-- @param #vec2_table p1
-- @param #vec2_table p2
-- @param #vec2_table p3
-- @param #color4f_table color
-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
--------------------------------
-- code
-- When this function bound into js or lua,the parameter will be changed
-- In js: var setBlendFunc(var src, var dst)
-- endcode
-- lua NA
-- @function [parent=#DrawNode] setBlendFunc
-- @param self
-- @param #cc.BlendFunc blendFunc
-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
--------------------------------
-- Clear the geometry in the node's buffer.
-- @function [parent=#DrawNode] clear
-- @param self
-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
--------------------------------
--
-- @function [parent=#DrawNode] drawSolidRect
-- @param self
-- @param #vec2_table origin
-- @param #vec2_table destination
-- @param #color4f_table color
-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
--------------------------------
--
-- @function [parent=#DrawNode] drawPoint
-- @param self
-- @param #vec2_table point
-- @param #float pointSize
-- @param #color4f_table color
-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
--------------------------------
-- draw a cubic bezier curve with color and number of segments
-- @function [parent=#DrawNode] drawCubicBezier
-- @param self
-- @param #vec2_table origin
-- @param #vec2_table control1
-- @param #vec2_table control2
-- @param #vec2_table destination
-- @param #unsigned int segments
-- @param #color4f_table color
-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
--------------------------------
-- creates and initialize a DrawNode node
-- @function [parent=#DrawNode] create
-- @param self
-- @return DrawNode#DrawNode ret (return value: cc.DrawNode)
--------------------------------
--
-- @function [parent=#DrawNode] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table transform
-- @param #unsigned int flags
-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
return nil