-------------------------------- -- @module DrawNode -- @extend Node -- @parent_module cc -------------------------------- -- -- @function [parent=#DrawNode] drawLine -- @param self -- @param #vec2_table origin -- @param #vec2_table destination -- @param #color4f_table color -- @return DrawNode#DrawNode self (return value: cc.DrawNode) -------------------------------- -- @overload self, vec2_table, vec2_table, vec2_table, vec2_table, color4f_table -- @overload self, vec2_table, vec2_table, color4f_table -- @function [parent=#DrawNode] drawRect -- @param self -- @param #vec2_table p1 -- @param #vec2_table p2 -- @param #vec2_table p3 -- @param #vec2_table p4 -- @param #color4f_table color -- @return DrawNode#DrawNode self (return value: cc.DrawNode) -------------------------------- -- @overload self, vec2_table, float, float, unsigned int, color4f_table -- @overload self, vec2_table, float, float, unsigned int, float, float, color4f_table -- @function [parent=#DrawNode] drawSolidCircle -- @param self -- @param #vec2_table center -- @param #float radius -- @param #float angle -- @param #unsigned int segments -- @param #float scaleX -- @param #float scaleY -- @param #color4f_table color -- @return DrawNode#DrawNode self (return value: cc.DrawNode) -------------------------------- -- -- @function [parent=#DrawNode] onDrawGLPoint -- @param self -- @param #mat4_table transform -- @param #unsigned int flags -- @return DrawNode#DrawNode self (return value: cc.DrawNode) -------------------------------- -- draw a dot at a position, with a given radius and color -- @function [parent=#DrawNode] drawDot -- @param self -- @param #vec2_table pos -- @param #float radius -- @param #color4f_table color -- @return DrawNode#DrawNode self (return value: cc.DrawNode) -------------------------------- -- draw a segment with a radius and color -- @function [parent=#DrawNode] drawSegment -- @param self -- @param #vec2_table from -- @param #vec2_table to -- @param #float radius -- @param #color4f_table color -- @return DrawNode#DrawNode self (return value: cc.DrawNode) -------------------------------- -- js NA
-- lua NA -- @function [parent=#DrawNode] getBlendFunc -- @param self -- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc) -------------------------------- -- -- @function [parent=#DrawNode] onDraw -- @param self -- @param #mat4_table transform -- @param #unsigned int flags -- @return DrawNode#DrawNode self (return value: cc.DrawNode) -------------------------------- -- @overload self, vec2_table, float, float, unsigned int, bool, color4f_table -- @overload self, vec2_table, float, float, unsigned int, bool, float, float, color4f_table -- @function [parent=#DrawNode] drawCircle -- @param self -- @param #vec2_table center -- @param #float radius -- @param #float angle -- @param #unsigned int segments -- @param #bool drawLineToCenter -- @param #float scaleX -- @param #float scaleY -- @param #color4f_table color -- @return DrawNode#DrawNode self (return value: cc.DrawNode) -------------------------------- -- -- @function [parent=#DrawNode] drawQuadBezier -- @param self -- @param #vec2_table origin -- @param #vec2_table control -- @param #vec2_table destination -- @param #unsigned int segments -- @param #color4f_table color -- @return DrawNode#DrawNode self (return value: cc.DrawNode) -------------------------------- -- -- @function [parent=#DrawNode] onDrawGLLine -- @param self -- @param #mat4_table transform -- @param #unsigned int flags -- @return DrawNode#DrawNode self (return value: cc.DrawNode) -------------------------------- -- draw a triangle with color -- @function [parent=#DrawNode] drawTriangle -- @param self -- @param #vec2_table p1 -- @param #vec2_table p2 -- @param #vec2_table p3 -- @param #color4f_table color -- @return DrawNode#DrawNode self (return value: cc.DrawNode) -------------------------------- -- code
-- When this function bound into js or lua,the parameter will be changed
-- In js: var setBlendFunc(var src, var dst)
-- endcode
-- lua NA -- @function [parent=#DrawNode] setBlendFunc -- @param self -- @param #cc.BlendFunc blendFunc -- @return DrawNode#DrawNode self (return value: cc.DrawNode) -------------------------------- -- Clear the geometry in the node's buffer. -- @function [parent=#DrawNode] clear -- @param self -- @return DrawNode#DrawNode self (return value: cc.DrawNode) -------------------------------- -- -- @function [parent=#DrawNode] drawSolidRect -- @param self -- @param #vec2_table origin -- @param #vec2_table destination -- @param #color4f_table color -- @return DrawNode#DrawNode self (return value: cc.DrawNode) -------------------------------- -- -- @function [parent=#DrawNode] drawPoint -- @param self -- @param #vec2_table point -- @param #float pointSize -- @param #color4f_table color -- @return DrawNode#DrawNode self (return value: cc.DrawNode) -------------------------------- -- draw a cubic bezier curve with color and number of segments -- @function [parent=#DrawNode] drawCubicBezier -- @param self -- @param #vec2_table origin -- @param #vec2_table control1 -- @param #vec2_table control2 -- @param #vec2_table destination -- @param #unsigned int segments -- @param #color4f_table color -- @return DrawNode#DrawNode self (return value: cc.DrawNode) -------------------------------- -- creates and initialize a DrawNode node -- @function [parent=#DrawNode] create -- @param self -- @return DrawNode#DrawNode ret (return value: cc.DrawNode) -------------------------------- -- -- @function [parent=#DrawNode] draw -- @param self -- @param #cc.Renderer renderer -- @param #mat4_table transform -- @param #unsigned int flags -- @return DrawNode#DrawNode self (return value: cc.DrawNode) return nil