-------------------------------- -- @module JumpTiles3D -- @extend TiledGrid3DAction -- @parent_module cc -------------------------------- -- brief Get the amplitude rate of the effect.
-- return Return the amplitude rate of the effect. -- @function [parent=#JumpTiles3D] getAmplitudeRate -- @param self -- @return float#float ret (return value: float) -------------------------------- -- brief Set the amplitude to the effect.
-- param amplitude The value of amplitude will be set. -- @function [parent=#JumpTiles3D] setAmplitude -- @param self -- @param #float amplitude -- @return JumpTiles3D#JumpTiles3D self (return value: cc.JumpTiles3D) -------------------------------- -- brief Set the ampliture rate of the effect.
-- param amplitudeRate The value of amplitude rate will be set. -- @function [parent=#JumpTiles3D] setAmplitudeRate -- @param self -- @param #float amplitudeRate -- @return JumpTiles3D#JumpTiles3D self (return value: cc.JumpTiles3D) -------------------------------- -- brief Get the amplitude of the effect.
-- return Return the amplitude of the effect. -- @function [parent=#JumpTiles3D] getAmplitude -- @param self -- @return float#float ret (return value: float) -------------------------------- -- brief Create the action with the number of jumps, the sin amplitude, the grid size and the duration.
-- param duration Specify the duration of the JumpTiles3D action. It's a value in seconds.
-- param gridSize Specify the size of the grid.
-- param numberOfJumps Specify the jump tiles count.
-- param amplitude Specify the amplitude of the JumpTiles3D action.
-- return If the creation success, return a pointer of JumpTiles3D action; otherwise, return nil. -- @function [parent=#JumpTiles3D] create -- @param self -- @param #float duration -- @param #size_table gridSize -- @param #unsigned int numberOfJumps -- @param #float amplitude -- @return JumpTiles3D#JumpTiles3D ret (return value: cc.JumpTiles3D) -------------------------------- -- -- @function [parent=#JumpTiles3D] clone -- @param self -- @return JumpTiles3D#JumpTiles3D ret (return value: cc.JumpTiles3D) -------------------------------- -- -- @function [parent=#JumpTiles3D] update -- @param self -- @param #float time -- @return JumpTiles3D#JumpTiles3D self (return value: cc.JumpTiles3D) return nil