--------------------------------
-- @module JumpTiles3D
-- @extend TiledGrid3DAction
-- @parent_module cc
--------------------------------
-- brief Get the amplitude rate of the effect.
-- return Return the amplitude rate of the effect.
-- @function [parent=#JumpTiles3D] getAmplitudeRate
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- brief Set the amplitude to the effect.
-- param amplitude The value of amplitude will be set.
-- @function [parent=#JumpTiles3D] setAmplitude
-- @param self
-- @param #float amplitude
-- @return JumpTiles3D#JumpTiles3D self (return value: cc.JumpTiles3D)
--------------------------------
-- brief Set the ampliture rate of the effect.
-- param amplitudeRate The value of amplitude rate will be set.
-- @function [parent=#JumpTiles3D] setAmplitudeRate
-- @param self
-- @param #float amplitudeRate
-- @return JumpTiles3D#JumpTiles3D self (return value: cc.JumpTiles3D)
--------------------------------
-- brief Get the amplitude of the effect.
-- return Return the amplitude of the effect.
-- @function [parent=#JumpTiles3D] getAmplitude
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- brief Create the action with the number of jumps, the sin amplitude, the grid size and the duration.
-- param duration Specify the duration of the JumpTiles3D action. It's a value in seconds.
-- param gridSize Specify the size of the grid.
-- param numberOfJumps Specify the jump tiles count.
-- param amplitude Specify the amplitude of the JumpTiles3D action.
-- return If the creation success, return a pointer of JumpTiles3D action; otherwise, return nil.
-- @function [parent=#JumpTiles3D] create
-- @param self
-- @param #float duration
-- @param #size_table gridSize
-- @param #unsigned int numberOfJumps
-- @param #float amplitude
-- @return JumpTiles3D#JumpTiles3D ret (return value: cc.JumpTiles3D)
--------------------------------
--
-- @function [parent=#JumpTiles3D] clone
-- @param self
-- @return JumpTiles3D#JumpTiles3D ret (return value: cc.JumpTiles3D)
--------------------------------
--
-- @function [parent=#JumpTiles3D] update
-- @param self
-- @param #float time
-- @return JumpTiles3D#JumpTiles3D self (return value: cc.JumpTiles3D)
return nil