-------------------------------- -- @module ParticleSystem -- @extend Node,TextureProtocol -- @parent_module cc -------------------------------- -- size variance in pixels of each particle -- @function [parent=#ParticleSystem] getStartSizeVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#ParticleSystem] getTexture -- @param self -- @return Texture2D#Texture2D ret (return value: cc.Texture2D) -------------------------------- -- whether or not the system is full -- @function [parent=#ParticleSystem] isFull -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#ParticleSystem] getBatchNode -- @param self -- @return ParticleBatchNode#ParticleBatchNode ret (return value: cc.ParticleBatchNode) -------------------------------- -- start color of each particle -- @function [parent=#ParticleSystem] getStartColor -- @param self -- @return color4f_table#color4f_table ret (return value: color4f_table) -------------------------------- -- particles movement type: Free or Grouped
-- since v0.8 -- @function [parent=#ParticleSystem] getPositionType -- @param self -- @return int#int ret (return value: int) -------------------------------- -- -- @function [parent=#ParticleSystem] setPosVar -- @param self -- @param #vec2_table pos -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] getEndSpin -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#ParticleSystem] setRotatePerSecondVar -- @param self -- @param #float degrees -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] getStartSpinVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#ParticleSystem] getRadialAccelVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- end size variance in pixels of each particle -- @function [parent=#ParticleSystem] getEndSizeVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#ParticleSystem] setTangentialAccel -- @param self -- @param #float t -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] getRadialAccel -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#ParticleSystem] setStartRadius -- @param self -- @param #float startRadius -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setRotatePerSecond -- @param self -- @param #float degrees -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setEndSize -- @param self -- @param #float endSize -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] getGravity -- @param self -- @return vec2_table#vec2_table ret (return value: vec2_table) -------------------------------- -- -- @function [parent=#ParticleSystem] getTangentialAccel -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#ParticleSystem] setEndRadius -- @param self -- @param #float endRadius -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] getSpeed -- @param self -- @return float#float ret (return value: float) -------------------------------- -- angle and angle variation of each particle -- @function [parent=#ParticleSystem] getAngle -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#ParticleSystem] setEndColor -- @param self -- @param #color4f_table color -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setStartSpin -- @param self -- @param #float spin -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setDuration -- @param self -- @param #float duration -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setTexture -- @param self -- @param #cc.Texture2D texture -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Position variance of the emitter -- @function [parent=#ParticleSystem] getPosVar -- @param self -- @return vec2_table#vec2_table ret (return value: vec2_table) -------------------------------- -- -- @function [parent=#ParticleSystem] updateWithNoTime -- @param self -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] isBlendAdditive -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#ParticleSystem] getSpeedVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#ParticleSystem] setPositionType -- @param self -- @param #int type -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- stop emitting particles. Running particles will continue to run until they die -- @function [parent=#ParticleSystem] stopSystem -- @param self -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- sourcePosition of the emitter -- @function [parent=#ParticleSystem] getSourcePosition -- @param self -- @return vec2_table#vec2_table ret (return value: vec2_table) -------------------------------- -- -- @function [parent=#ParticleSystem] setLifeVar -- @param self -- @param #float lifeVar -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setTotalParticles -- @param self -- @param #int totalParticles -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setEndColorVar -- @param self -- @param #color4f_table color -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] getAtlasIndex -- @param self -- @return int#int ret (return value: int) -------------------------------- -- start size in pixels of each particle -- @function [parent=#ParticleSystem] getStartSize -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#ParticleSystem] setStartSpinVar -- @param self -- @param #float pinVar -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Kill all living particles. -- @function [parent=#ParticleSystem] resetSystem -- @param self -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setAtlasIndex -- @param self -- @param #int index -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setTangentialAccelVar -- @param self -- @param #float t -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setEndRadiusVar -- @param self -- @param #float endRadiusVar -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] getEndRadius -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#ParticleSystem] isActive -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#ParticleSystem] setRadialAccelVar -- @param self -- @param #float t -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setStartSize -- @param self -- @param #float startSize -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setSpeed -- @param self -- @param #float speed -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] getStartSpin -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#ParticleSystem] getRotatePerSecond -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#ParticleSystem] setEmitterMode -- @param self -- @param #int mode -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- How many seconds the emitter will run. -1 means 'forever' -- @function [parent=#ParticleSystem] getDuration -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#ParticleSystem] setSourcePosition -- @param self -- @param #vec2_table pos -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] getEndSpinVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#ParticleSystem] setBlendAdditive -- @param self -- @param #bool value -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setLife -- @param self -- @param #float life -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setAngleVar -- @param self -- @param #float angleVar -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setRotationIsDir -- @param self -- @param #bool t -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setEndSizeVar -- @param self -- @param #float sizeVar -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setAngle -- @param self -- @param #float angle -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setBatchNode -- @param self -- @param #cc.ParticleBatchNode batchNode -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] getTangentialAccelVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Switch between different kind of emitter modes:
-- - kParticleModeGravity: uses gravity, speed, radial and tangential acceleration
-- - kParticleModeRadius: uses radius movement + rotation -- @function [parent=#ParticleSystem] getEmitterMode -- @param self -- @return int#int ret (return value: int) -------------------------------- -- -- @function [parent=#ParticleSystem] setEndSpinVar -- @param self -- @param #float endSpinVar -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- angle variance of each particle -- @function [parent=#ParticleSystem] getAngleVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#ParticleSystem] setStartColor -- @param self -- @param #color4f_table color -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] getRotatePerSecondVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- end size in pixels of each particle -- @function [parent=#ParticleSystem] getEndSize -- @param self -- @return float#float ret (return value: float) -------------------------------- -- life, and life variation of each particle -- @function [parent=#ParticleSystem] getLife -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#ParticleSystem] setSpeedVar -- @param self -- @param #float speed -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setAutoRemoveOnFinish -- @param self -- @param #bool var -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setGravity -- @param self -- @param #vec2_table g -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- should be overridden by subclasses -- @function [parent=#ParticleSystem] postStep -- @param self -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setEmissionRate -- @param self -- @param #float rate -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- end color variance of each particle -- @function [parent=#ParticleSystem] getEndColorVar -- @param self -- @return color4f_table#color4f_table ret (return value: color4f_table) -------------------------------- -- -- @function [parent=#ParticleSystem] getRotationIsDir -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- emission rate of the particles -- @function [parent=#ParticleSystem] getEmissionRate -- @param self -- @return float#float ret (return value: float) -------------------------------- -- end color and end color variation of each particle -- @function [parent=#ParticleSystem] getEndColor -- @param self -- @return color4f_table#color4f_table ret (return value: color4f_table) -------------------------------- -- life variance of each particle -- @function [parent=#ParticleSystem] getLifeVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#ParticleSystem] setStartSizeVar -- @param self -- @param #float sizeVar -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Add a particle to the emitter -- @function [parent=#ParticleSystem] addParticle -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#ParticleSystem] getStartRadius -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Quantity of particles that are being simulated at the moment -- @function [parent=#ParticleSystem] getParticleCount -- @param self -- @return unsigned int#unsigned int ret (return value: unsigned int) -------------------------------- -- -- @function [parent=#ParticleSystem] getStartRadiusVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- js NA
-- lua NA -- @function [parent=#ParticleSystem] getBlendFunc -- @param self -- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc) -------------------------------- -- -- @function [parent=#ParticleSystem] setStartColorVar -- @param self -- @param #color4f_table color -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setEndSpin -- @param self -- @param #float endSpin -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setRadialAccel -- @param self -- @param #float t -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] isAutoRemoveOnFinish -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- maximum particles of the system -- @function [parent=#ParticleSystem] getTotalParticles -- @param self -- @return int#int ret (return value: int) -------------------------------- -- -- @function [parent=#ParticleSystem] setStartRadiusVar -- @param self -- @param #float startRadiusVar -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- code
-- When this function bound into js or lua,the parameter will be changed
-- In js: var setBlendFunc(var src, var dst)
-- In lua: local setBlendFunc(local src, local dst)
-- endcode -- @function [parent=#ParticleSystem] setBlendFunc -- @param self -- @param #cc.BlendFunc blendFunc -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] getEndRadiusVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- start color variance of each particle -- @function [parent=#ParticleSystem] getStartColorVar -- @param self -- @return color4f_table#color4f_table ret (return value: color4f_table) -------------------------------- -- creates an initializes a ParticleSystem from a plist file.
-- This plist files can be created manually or with Particle Designer:
-- http:particledesigner.71squared.com/
-- since v2.0 -- @function [parent=#ParticleSystem] create -- @param self -- @param #string plistFile -- @return ParticleSystem#ParticleSystem ret (return value: cc.ParticleSystem) -------------------------------- -- create a system with a fixed number of particles -- @function [parent=#ParticleSystem] createWithTotalParticles -- @param self -- @param #int numberOfParticles -- @return ParticleSystem#ParticleSystem ret (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setScaleY -- @param self -- @param #float newScaleY -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setScaleX -- @param self -- @param #float newScaleX -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] isOpacityModifyRGB -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- does the alpha value modify color -- @function [parent=#ParticleSystem] setOpacityModifyRGB -- @param self -- @param #bool opacityModifyRGB -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setScale -- @param self -- @param #float s -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] update -- @param self -- @param #float dt -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setRotation -- @param self -- @param #float newRotation -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) return nil