-------------------------------- -- @module ParticleSystemQuad -- @extend ParticleSystem -- @parent_module cc -------------------------------- -- Sets a new SpriteFrame as particle.
-- WARNING: this method is experimental. Use setTextureWithRect instead.
-- since v0.99.4 -- @function [parent=#ParticleSystemQuad] setDisplayFrame -- @param self -- @param #cc.SpriteFrame spriteFrame -- @return ParticleSystemQuad#ParticleSystemQuad self (return value: cc.ParticleSystemQuad) -------------------------------- -- Sets a new texture with a rect. The rect is in Points.
-- since v0.99.4
-- js NA
-- lua NA -- @function [parent=#ParticleSystemQuad] setTextureWithRect -- @param self -- @param #cc.Texture2D texture -- @param #rect_table rect -- @return ParticleSystemQuad#ParticleSystemQuad self (return value: cc.ParticleSystemQuad) -------------------------------- -- listen the event that renderer was recreated on Android/WP8
-- js NA
-- lua NA -- @function [parent=#ParticleSystemQuad] listenRendererRecreated -- @param self -- @param #cc.EventCustom event -- @return ParticleSystemQuad#ParticleSystemQuad self (return value: cc.ParticleSystemQuad) -------------------------------- -- @overload self, string -- @overload self -- @overload self, map_table -- @function [parent=#ParticleSystemQuad] create -- @param self -- @param #map_table dictionary -- @return ParticleSystemQuad#ParticleSystemQuad ret (return value: cc.ParticleSystemQuad) -------------------------------- -- creates a Particle Emitter with a number of particles -- @function [parent=#ParticleSystemQuad] createWithTotalParticles -- @param self -- @param #int numberOfParticles -- @return ParticleSystemQuad#ParticleSystemQuad ret (return value: cc.ParticleSystemQuad) -------------------------------- -- -- @function [parent=#ParticleSystemQuad] getDescription -- @param self -- @return string#string ret (return value: string) return nil