-------------------------------- -- @module TextureCache -- @extend Ref -- @parent_module cc -------------------------------- -- Reload texture from the image file
-- If the file image hasn't loaded before, load it.
-- Otherwise the texture will be reloaded from the file image.
-- The "filenName" parameter is the related/absolute path of the file image.
-- Return true if the reloading is succeed, otherwise return false. -- @function [parent=#TextureCache] reloadTexture -- @param self -- @param #string fileName -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#TextureCache] unbindAllImageAsync -- @param self -- @return TextureCache#TextureCache self (return value: cc.TextureCache) -------------------------------- -- Deletes a texture from the cache given a its key name
-- since v0.99.4 -- @function [parent=#TextureCache] removeTextureForKey -- @param self -- @param #string key -- @return TextureCache#TextureCache self (return value: cc.TextureCache) -------------------------------- -- Purges the dictionary of loaded textures.
-- Call this method if you receive the "Memory Warning"
-- In the short term: it will free some resources preventing your app from being killed
-- In the medium term: it will allocate more resources
-- In the long term: it will be the same -- @function [parent=#TextureCache] removeAllTextures -- @param self -- @return TextureCache#TextureCache self (return value: cc.TextureCache) -------------------------------- -- js NA
-- lua NA -- @function [parent=#TextureCache] getDescription -- @param self -- @return string#string ret (return value: string) -------------------------------- -- Output to CCLOG the current contents of this TextureCache
-- This will attempt to calculate the size of each texture, and the total texture memory in use
-- since v1.0 -- @function [parent=#TextureCache] getCachedTextureInfo -- @param self -- @return string#string ret (return value: string) -------------------------------- -- @overload self, cc.Image, string -- @overload self, string -- @function [parent=#TextureCache] addImage -- @param self -- @param #cc.Image image -- @param #string key -- @return Texture2D#Texture2D ret (return value: cc.Texture2D) -------------------------------- -- -- @function [parent=#TextureCache] unbindImageAsync -- @param self -- @param #string filename -- @return TextureCache#TextureCache self (return value: cc.TextureCache) -------------------------------- -- Returns an already created texture. Returns nil if the texture doesn't exist.
-- since v0.99.5 -- @function [parent=#TextureCache] getTextureForKey -- @param self -- @param #string key -- @return Texture2D#Texture2D ret (return value: cc.Texture2D) -------------------------------- -- Removes unused textures
-- Textures that have a retain count of 1 will be deleted
-- It is convenient to call this method after when starting a new Scene
-- since v0.8 -- @function [parent=#TextureCache] removeUnusedTextures -- @param self -- @return TextureCache#TextureCache self (return value: cc.TextureCache) -------------------------------- -- Deletes a texture from the cache given a texture -- @function [parent=#TextureCache] removeTexture -- @param self -- @param #cc.Texture2D texture -- @return TextureCache#TextureCache self (return value: cc.TextureCache) -------------------------------- -- -- @function [parent=#TextureCache] waitForQuit -- @param self -- @return TextureCache#TextureCache self (return value: cc.TextureCache) -------------------------------- -- js ctor -- @function [parent=#TextureCache] TextureCache -- @param self -- @return TextureCache#TextureCache self (return value: cc.TextureCache) return nil