set(_AX_2D_HEADER 2d/ActionPageTurn3D.h 2d/ActionTween.h 2d/Grid.h 2d/SpriteFrameCache.h # 2d/TMXTiledMap.h 2d/Layer.h 2d/ActionCamera.h 2d/ParticleExamples.h 2d/Sprite.h 2d/AnchoredSprite.h 2d/Node.h 2d/ComponentContainer.h 2d/ActionProgressTimer.h 2d/TweenFunction.h 2d/Light.h 2d/AutoPolygon.h 2d/FontAtlas.h 2d/AtlasNode.h 2d/ClippingNode.h 2d/RenderTexture.h 2d/ActionInterval.h 2d/TMXXMLParser.h 2d/ActionInstant.h 2d/Label.h 2d/Component.h 2d/LabelAtlas.h 2d/ActionCatmullRom.h 2d/ActionGrid.h 2d/ParticleBatchNode.h 2d/ClippingRectangleNode.h 2d/ActionEase.h 2d/Scene.h 2d/ProtectedNode.h 2d/TextFieldTTF.h 2d/AnimationCache.h 2d/FastTMXLayer.h 2d/FontAtlasCache.h 2d/Font.h 2d/ParticleSystemQuad.h 2d/ActionGrid3D.h 2d/CameraBackgroundBrush.h 2d/FastTMXTiledMap.h 2d/MenuItem.h 2d/FontFNT.h 2d/SpriteBatchNode.h 2d/TransitionProgress.h 2d/SpriteFrame.h 2d/TMXObjectGroup.h 2d/Animation.h 2d/NodeGrid.h 2d/FontFreeType.h 2d/Action.h 2d/Transition.h 2d/TransitionPageTurn.h 2d/FontCharMap.h 2d/ParticleSystem.h 2d/ProgressTimer.h 2d/TileMapAtlas.h 2d/ActionTiledGrid.h 2d/ActionManager.h 2d/MotionStreak.h 2d/Menu.h 2d/DrawNode.h #2d/TMXLayer.h 2d/Camera.h 2d/ParallaxNode.h 2d/SpriteSheetLoader.h 2d/PlistSpriteSheetLoader.h ) set(_AX_2D_SRC 2d/ActionCamera.cpp 2d/ActionCatmullRom.cpp 2d/Action.cpp 2d/ActionEase.cpp 2d/ActionGrid3D.cpp 2d/ActionGrid.cpp 2d/ActionInstant.cpp 2d/ActionInterval.cpp 2d/ActionManager.cpp 2d/ActionPageTurn3D.cpp 2d/ActionProgressTimer.cpp 2d/ActionTiledGrid.cpp 2d/ActionTween.cpp 2d/AnimationCache.cpp 2d/Animation.cpp 2d/AtlasNode.cpp 2d/Camera.cpp 2d/CameraBackgroundBrush.cpp 2d/ClippingNode.cpp 2d/ClippingRectangleNode.cpp 2d/ComponentContainer.cpp 2d/Component.cpp 2d/DrawNode.cpp 2d/FastTMXLayer.cpp 2d/FastTMXTiledMap.cpp 2d/FontAtlasCache.cpp 2d/FontAtlas.cpp 2d/FontCharMap.cpp 2d/Font.cpp 2d/FontFNT.cpp 2d/FontFreeType.cpp 2d/Grid.cpp 2d/LabelAtlas.cpp 2d/Label.cpp 2d/Layer.cpp 2d/Light.cpp 2d/Menu.cpp 2d/MenuItem.cpp 2d/MotionStreak.cpp 2d/Node.cpp 2d/NodeGrid.cpp 2d/ParallaxNode.cpp 2d/ParticleBatchNode.cpp 2d/ParticleExamples.cpp 2d/ParticleSystem.cpp 2d/ParticleSystemQuad.cpp 2d/ProgressTimer.cpp 2d/ProtectedNode.cpp 2d/RenderTexture.cpp 2d/Scene.cpp 2d/SpriteBatchNode.cpp 2d/Sprite.cpp 2d/AnchoredSprite.cpp 2d/SpriteFrameCache.cpp 2d/SpriteFrame.cpp 2d/AutoPolygon.cpp 2d/TextFieldTTF.cpp 2d/TileMapAtlas.cpp # 2d/TMXLayer.cpp 2d/TMXObjectGroup.cpp # 2d/TMXTiledMap.cpp 2d/TMXXMLParser.cpp 2d/Transition.cpp 2d/TransitionPageTurn.cpp 2d/TransitionProgress.cpp 2d/TweenFunction.cpp 2d/SpriteSheetLoader.cpp 2d/PlistSpriteSheetLoader.cpp )