#include "ComponentsTestScene.h" #include "GameOverScene.h" #include "PlayerController.h" #include "SceneController.h" #include "../ExtensionsTest.h" using namespace cocos2d; using namespace cocos2d::extension; using namespace cocostudio; CocoStudioComponentsTests::CocoStudioComponentsTests() { ADD_TEST_CASE(CocoStudioComponentsTest); } bool CocoStudioComponentsTest::init() { if (TestCase::init()) { auto bg = LayerColor::create(Color4B(0, 128, 255, 255)); addChild(bg); auto root = createGameScene(); this->addChild(root, 0, 1); root->getChildByTag(1)->addComponent(ComAudio::create()); root->getChildByTag(1)->addComponent(PlayerController::create()); root->addComponent(ComAudio::create()); root->addComponent(ComAttribute::create()); root->addComponent(SceneController::create()); return true; } return false; } cocos2d::Node* CocoStudioComponentsTest::createGameScene() { Node *root = nullptr; do { auto visibleSize = Director::getInstance()->getVisibleSize(); auto origin = Director::getInstance()->getVisibleOrigin(); auto player = Sprite::create("components/Player.png", Rect(0, 0, 27, 40) ); player->setPosition(origin.x + player->getContentSize().width/2, origin.y + visibleSize.height/2); root = cocos2d::Node::create(); root->addChild(player, 1, 1); }while (0); return root; }