-------------------------------- -- @module Physics3DPointToPointConstraint -- @extend Physics3DConstraint -- @parent_module cc -------------------------------- -- get pivot point in A's local space -- @function [parent=#Physics3DPointToPointConstraint] getPivotPointInA -- @param self -- @return vec3_table#vec3_table ret (return value: vec3_table) -------------------------------- -- get pivot point in B's local space -- @function [parent=#Physics3DPointToPointConstraint] getPivotPointInB -- @param self -- @return vec3_table#vec3_table ret (return value: vec3_table) -------------------------------- -- @overload self, cc.Physics3DRigidBody, cc.Physics3DRigidBody, vec3_table, vec3_table -- @overload self, cc.Physics3DRigidBody, vec3_table -- @function [parent=#Physics3DPointToPointConstraint] init -- @param self -- @param #cc.Physics3DRigidBody rbA -- @param #cc.Physics3DRigidBody rbB -- @param #vec3_table pivotPointInA -- @param #vec3_table pivotPointInB -- @return bool#bool ret (return value: bool) -------------------------------- -- set pivot point in A's local space -- @function [parent=#Physics3DPointToPointConstraint] setPivotPointInA -- @param self -- @param #vec3_table pivotA -- @return Physics3DPointToPointConstraint#Physics3DPointToPointConstraint self (return value: cc.Physics3DPointToPointConstraint) -------------------------------- -- set pivot point in B's local space -- @function [parent=#Physics3DPointToPointConstraint] setPivotPointInB -- @param self -- @param #vec3_table pivotB -- @return Physics3DPointToPointConstraint#Physics3DPointToPointConstraint self (return value: cc.Physics3DPointToPointConstraint) -------------------------------- -- @overload self, cc.Physics3DRigidBody, cc.Physics3DRigidBody, vec3_table, vec3_table -- @overload self, cc.Physics3DRigidBody, vec3_table -- @function [parent=#Physics3DPointToPointConstraint] create -- @param self -- @param #cc.Physics3DRigidBody rbA -- @param #cc.Physics3DRigidBody rbB -- @param #vec3_table pivotPointInA -- @param #vec3_table pivotPointInB -- @return Physics3DPointToPointConstraint#Physics3DPointToPointConstraint ret (return value: cc.Physics3DPointToPointConstraint) -------------------------------- -- -- @function [parent=#Physics3DPointToPointConstraint] Physics3DPointToPointConstraint -- @param self -- @return Physics3DPointToPointConstraint#Physics3DPointToPointConstraint self (return value: cc.Physics3DPointToPointConstraint) return nil