#include "platform/PlatformConfig.h" #if AX_TARGET_PLATFORM == AX_PLATFORM_WASM #include "platform/devtools-wasm.h" #include #include "base/UTF8.h" using namespace std; using namespace cocos2d; DevToolsImpl::DevToolsImpl() { _director = Director::getInstance(); _scheduler = _director->getScheduler(); _tick = 0; } void DevToolsImpl::update(float /*dt*/) { // tick for 2 frames becuase delta time of the 1st frame after resume is forced to 0 _tick ++; if (_tick >= 2) { _director->pause(); _scheduler->unscheduleUpdate(this); } } void DevToolsImpl::step() { _director->resume(); _tick = 0; _scheduler->scheduleUpdate(this, 0, false); } void DevToolsImpl::pause() { _director->pause(); } void DevToolsImpl::resume() { _director->resume(); } DevToolsImpl* DevToolsImpl::getInstance() { static DevToolsImpl instance; return &instance; } extern "C" { void cocos_ccdirector_pause() { DevToolsImpl::getInstance()->pause(); } void cocos_ccdirector_resume() { DevToolsImpl::getInstance()->resume(); } void cocos_ccdirector_step() { DevToolsImpl::getInstance()->step(); } } #endif // AX_TARGET_PLATFORM == AX_PLATFORM_WASM