#include "CCLayerLoader.h" using namespace cocos2d; #define PROPERTY_TOUCH_ENABLED "isTouchEnabled" #define PROPERTY_ACCELEROMETER_ENABLED "isAccelerometerEnabled" #define PROPERTY_MOUSE_ENABLED "isMouseEnabled" #define PROPERTY_KEYBOARD_ENABLED "isKeyboardEnabled" using namespace cocos2d; namespace cocosbuilder { void LayerLoader::onHandlePropTypeCheck(Node * pNode, Node * pParent, const char * pPropertyName, bool pCheck, CCBReader * ccbReader) { if(strcmp(pPropertyName, PROPERTY_TOUCH_ENABLED) == 0) { // FIXME: ((Layer *)pNode)->setTouchEnabled(pCheck); } else if(strcmp(pPropertyName, PROPERTY_ACCELEROMETER_ENABLED) == 0) { // FIXME: ((Layer *)pNode)->setAccelerometerEnabled(pCheck); } else if(strcmp(pPropertyName, PROPERTY_MOUSE_ENABLED) == 0) { // TODO XXX CCLOG("The property '%s' is not supported!", PROPERTY_MOUSE_ENABLED); } else if(strcmp(pPropertyName, PROPERTY_KEYBOARD_ENABLED) == 0) { // TODO XXX CCLOG("The property '%s' is not supported!", PROPERTY_KEYBOARD_ENABLED); // This comes closest: ((Layer *)pNode)->setKeypadEnabled(pCheck); } else { NodeLoader::onHandlePropTypeCheck(pNode, pParent, pPropertyName, pCheck, ccbReader); } } }