/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ const char* positionColorLengthTexture_vert = R"( #ifdef GL_ES precision lowp float; #endif #ifdef GL_ES attribute mediump vec4 a_position; attribute mediump vec2 a_texCoord; attribute mediump vec4 a_color; varying mediump vec4 v_color; varying mediump vec2 v_texcoord; #else attribute vec4 a_position; attribute vec2 a_texCoord; attribute vec4 a_color; varying vec4 v_color; varying vec2 v_texcoord; #endif uniform float u_alpha; uniform mat4 u_MVPMatrix; void main() { v_color = vec4(a_color.rgb * a_color.a * u_alpha, a_color.a * u_alpha); v_texcoord = a_texCoord; gl_Position = u_MVPMatrix * a_position; } )";