// // App.xaml.h // Declaration of the App class. // #pragma once #include "App.g.h" #include "DirectXPage.xaml.h" namespace Cocos2dShaderCompiler { /// /// Provides application-specific behavior to supplement the default Application class. /// ref class App sealed { public: App(); virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override; private: void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e); void OnResuming(Platform::Object ^sender, Platform::Object ^args); DirectXPage^ m_directXPage; }; }