-------------------------------- -- @module ActionObject -- @extend Ref -------------------------------- -- @function [parent=#ActionObject] setCurrentTime -- @param self -- @param #float float -------------------------------- -- @function [parent=#ActionObject] pause -- @param self -------------------------------- -- @function [parent=#ActionObject] setName -- @param self -- @param #char char -------------------------------- -- @function [parent=#ActionObject] setUnitTime -- @param self -- @param #float float -------------------------------- -- @function [parent=#ActionObject] getTotalTime -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#ActionObject] getName -- @param self -- @return char#char ret (return value: char) -------------------------------- -- @function [parent=#ActionObject] stop -- @param self -------------------------------- -- overload function: play(cc.CallFunc) -- -- overload function: play() -- -- @function [parent=#ActionObject] play -- @param self -- @param #cc.CallFunc callfunc -------------------------------- -- @function [parent=#ActionObject] getCurrentTime -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#ActionObject] removeActionNode -- @param self -- @param #ccs.ActionNode actionnode -------------------------------- -- @function [parent=#ActionObject] getLoop -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#ActionObject] addActionNode -- @param self -- @param #ccs.ActionNode actionnode -------------------------------- -- @function [parent=#ActionObject] getUnitTime -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#ActionObject] isPlaying -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#ActionObject] updateToFrameByTime -- @param self -- @param #float float -------------------------------- -- @function [parent=#ActionObject] setLoop -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#ActionObject] simulationActionUpdate -- @param self -- @param #float float -------------------------------- -- @function [parent=#ActionObject] ActionObject -- @param self return nil