// // CCTexture2DMutable.cpp // Ported to C++ by Dmitry Matyukhin // // CCMutableTexture.m // Created by Lam Hoang Pham. // Improved by Manuel Martinez-Almeida. // #include "CCTexture2DMutable.h" using namespace cocos2d; #if CC_MUTABLE_TEXTURE_SAVE_ORIGINAL_DATA void* CCTexture2DMutable::getOriginalTexData() { return originalData_; } #endif void* CCTexture2DMutable::getTexData() { return data_; } void CCTexture2DMutable::setTexData(void *var) { data_ = var; } void CCTexture2DMutable::releaseData(void* data) { //Don't free the data } void* CCTexture2DMutable::keepData(void* data, unsigned int lenght) { void *newData = malloc(lenght); memmove(newData, data, lenght); return newData; } bool CCTexture2DMutable::initWithImageFile(const char *imageFile, cocos2d::CCTexture2DPixelFormat pixelFormat, unsigned int pixelsWide, unsigned int pixelsHigh, const cocos2d::CCSize& contentSize) { image_ = new cocos2d::CCImage(); image_->initWithImageFile(imageFile); return initWithData(image_->getData(), pixelFormat, pixelsWide, pixelsHigh, contentSize); } bool CCTexture2DMutable::initWithImageFile(const char *imageFile) { image_ = new cocos2d::CCImage(); image_->initWithImageFile(imageFile); bool hasAlpha = image_->hasAlpha(); CCSize imageSize = CCSizeMake((float)(image_->getWidth()), (float)(image_->getHeight())); size_t bpp = image_->getBitsPerComponent(); cocos2d::CCTexture2DPixelFormat pixelFormat; // compute pixel format if(hasAlpha) { pixelFormat = kCCTexture2DPixelFormat_Default; } else { if (bpp >= 8) { pixelFormat = kCCTexture2DPixelFormat_RGB888; } else { pixelFormat = kCCTexture2DPixelFormat_RGB565; } } return initWithData(image_->getData(), pixelFormat, imageSize.width, imageSize.height, imageSize); } bool CCTexture2DMutable::initWithData(const void* data, CCTexture2DPixelFormat pixelFormat, unsigned int width, unsigned int height, const CCSize& size) { if(!CCTexture2D::initWithData(data, pixelFormat, width, height, size)) { return false; } switch (pixelFormat) { case kTexture2DPixelFormat_RGBA8888: bytesPerPixel_ = 4; break; case kTexture2DPixelFormat_A8: bytesPerPixel_ = 1; break; case kTexture2DPixelFormat_RGBA4444: case kTexture2DPixelFormat_RGB565: case kTexture2DPixelFormat_RGB5A1: bytesPerPixel_ = 2; break; default:break; } data_ = (void*) data; #if CC_MUTABLE_TEXTURE_SAVE_ORIGINAL_DATA unsigned int max = width * height * bytesPerPixel_; originalData_ = malloc(max); memcpy(originalData_, data_, max); #endif return true; } ccColor4B CCTexture2DMutable::pixelAt(const CCPoint& pt) { ccColor4B c = {0, 0, 0, 0}; if(!data_) return c; if(pt.x < 0 || pt.y < 0) return c; if(pt.x >= m_tContentSize.width || pt.y >= m_tContentSize.height) return c; //! modified, texture origin point is left top, cocos2d origin point is left bottom //! unsigned int x = pt.x, y = pt.y unsigned int x = pt.x, y = m_uPixelsHigh - pt.y; if(m_ePixelFormat == kTexture2DPixelFormat_RGBA8888){ unsigned int *pixel = (unsigned int *)data_; pixel = pixel + (y * m_uPixelsWide) + x; c.r = *pixel & 0xff; c.g = (*pixel >> 8) & 0xff; c.b = (*pixel >> 16) & 0xff; c.a = (*pixel >> 24) & 0xff; } else if(m_ePixelFormat == kTexture2DPixelFormat_RGBA4444){ GLushort *pixel = (GLushort *)data_; pixel = pixel + (y * m_uPixelsWide) + x; c.a = ((*pixel & 0xf) << 4) | (*pixel & 0xf); c.b = (((*pixel >> 4) & 0xf) << 4) | ((*pixel >> 4) & 0xf); c.g = (((*pixel >> 8) & 0xf) << 4) | ((*pixel >> 8) & 0xf); c.r = (((*pixel >> 12) & 0xf) << 4) | ((*pixel >> 12) & 0xf); } else if(m_ePixelFormat == kTexture2DPixelFormat_RGB5A1){ GLushort *pixel = (GLushort *)data_; pixel = pixel + (y * m_uPixelsWide) + x; c.r = ((*pixel >> 11) & 0x1f)<<3; c.g = ((*pixel >> 6) & 0x1f)<<3; c.b = ((*pixel >> 1) & 0x1f)<<3; c.a = (*pixel & 0x1)*255; } else if(m_ePixelFormat == kTexture2DPixelFormat_RGB565){ GLushort *pixel = (GLushort *)data_; pixel = pixel + (y * m_uPixelsWide) + x; c.b = (*pixel & 0x1f)<<3; c.g = ((*pixel >> 5) & 0x3f)<<2; c.r = ((*pixel >> 11) & 0x1f)<<3; c.a = 255; } else if(m_ePixelFormat == kTexture2DPixelFormat_A8){ GLubyte *pixel = (GLubyte *)data_; c.a = pixel[(y * m_uPixelsWide) + x]; // Default white c.r = 255; c.g = 255; c.b = 255; } //CCLog("color : %i, %i, %i, %i", c.r, c.g, c.b, c.a); return c; } bool CCTexture2DMutable::setPixelAt(const CCPoint& pt, ccColor4B c) { if(!data_)return false; if(pt.x < 0 || pt.y < 0) return false; if(pt.x >= m_tContentSize.width || pt.y >= m_tContentSize.height) return false; unsigned int x = pt.x, y = pt.y; dirty_ = true; // Shifted bit placement based on little-endian, let's make this more // portable =/ if(m_ePixelFormat == kTexture2DPixelFormat_RGBA8888){ unsigned int *pixel = (unsigned int *)data_; pixel[(y * m_uPixelsWide) + x] = (c.a << 24) | (c.b << 16) | (c.g << 8) | c.r; } else if(m_ePixelFormat == kTexture2DPixelFormat_RGBA4444){ GLushort *pixel = (GLushort *)data_; pixel = pixel + (y * m_uPixelsWide) + x; *pixel = ((c.r >> 4) << 12) | ((c.g >> 4) << 8) | ((c.b >> 4) << 4) | (c.a >> 4); } else if(m_ePixelFormat == kTexture2DPixelFormat_RGB5A1){ GLushort *pixel = (GLushort *)data_; pixel = pixel + (y * m_uPixelsWide) + x; *pixel = ((c.r >> 3) << 11) | ((c.g >> 3) << 6) | ((c.b >> 3) << 1) | (c.a > 0); } else if(m_ePixelFormat == kTexture2DPixelFormat_RGB565){ GLushort *pixel = (GLushort *)data_; pixel = pixel + (y * m_uPixelsWide) + x; *pixel = ((c.r >> 3) << 11) | ((c.g >> 2) << 5) | (c.b >> 3); } else if(m_ePixelFormat == kTexture2DPixelFormat_A8){ GLubyte *pixel = (GLubyte *)data_; pixel[(y * m_uPixelsWide) + x] = c.a; } else { dirty_ = false; return false; } return true; } void CCTexture2DMutable::fill(ccColor4B p) { for(int r = 0; r < m_tContentSize.height; ++r) for(int c = 0; c < m_tContentSize.width; ++c) this->setPixelAt(CCPointMake(c, r), p); } CCTexture2D* CCTexture2DMutable::copyMutable(bool isMutable ) { CCTexture2D* co; if(isMutable) { int mem = m_uPixelsWide*m_uPixelsHigh*bytesPerPixel_; void *newData = malloc(mem); memcpy(newData, data_, mem); co = new CCTexture2DMutable(); if (!co->initWithData(newData, m_ePixelFormat, m_uPixelsWide, m_uPixelsHigh, m_tContentSize)) { delete co; co = NULL; } }else { co = new CCTexture2D(); if (!co->initWithData(data_, m_ePixelFormat, m_uPixelsWide, m_uPixelsHigh, m_tContentSize)) { delete co; co = NULL; } } return co; } CCTexture2DMutable* CCTexture2DMutable::copy() { return (CCTexture2DMutable*)this->copyMutable( true ); } void CCTexture2DMutable::copy(CCTexture2DMutable* textureToCopy, const CCPoint& offset) { for(int r = 0; r < m_tContentSize.height;++r){ for(int c = 0; c < m_tContentSize.width; ++c){ setPixelAt(CCPointMake(c + offset.x, r + offset.y), textureToCopy->pixelAt(CCPointMake(c, r))); } } } void CCTexture2DMutable::restore() { #if CC_MUTABLE_TEXTURE_SAVE_ORIGINAL_DATA memcpy(data_, originalData_, bytesPerPixel_*m_uPixelsWide*m_uPixelsHigh); this->apply(); #else //You should set CC_MUTABLE_TEXTURE_SAVE_ORIGINAL_DATA 1 in CCTexture2DMutable.h CCAssert(false, "Exception: CCMutableTexture.restore was disabled by the user."); #endif } void CCTexture2DMutable::apply() { if(!data_) return; glBindTexture(GL_TEXTURE_2D, m_uName); switch(m_ePixelFormat) { case kTexture2DPixelFormat_RGBA8888: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_uPixelsWide, m_uPixelsHigh, 0, GL_RGBA, GL_UNSIGNED_BYTE, data_); break; case kTexture2DPixelFormat_RGBA4444: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_uPixelsWide, m_uPixelsHigh, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data_); break; case kTexture2DPixelFormat_RGB5A1: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_uPixelsWide, m_uPixelsHigh, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, data_); break; case kTexture2DPixelFormat_RGB565: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, m_uPixelsWide, m_uPixelsHigh, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data_); break; case kTexture2DPixelFormat_A8: glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, m_uPixelsWide, m_uPixelsHigh, 0, GL_ALPHA, GL_UNSIGNED_BYTE, data_); break; default: CCAssert(false, "NSInternalInconsistencyException"); } glBindTexture(GL_TEXTURE_2D, 0); dirty_ = false; } void *CCTexture2DMutable::getData() { return data_; } CCTexture2DMutable::CCTexture2DMutable(void) { image_ = NULL; } CCTexture2DMutable::~CCTexture2DMutable(void) { CCLOGINFO("cocos2d: deallocing %p", this); CC_SAFE_DELETE(image_); free(data_); #if CC_MUTABLE_TEXTURE_SAVE_ORIGINAL_DATA free(originalData_); #endif }