/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "chipmunk/chipmunk.h" #include "ChipmunkDemo.h" static void update(cpSpace *space, double dt) { cpSpaceStep(space, dt); } #define FLUID_DENSITY 0.00014 #define FLUID_DRAG 2.0 char messageBuffer[1024]; // Modified from chipmunk_private.h static inline cpFloat k_scalar_body(cpBody *body, cpVect point, cpVect n) { cpFloat rcn = cpvcross(cpvsub(point, cpBodyGetPosition(body)), n); return 1.0f/cpBodyGetMass(body) + rcn*rcn/cpBodyGetMoment(body); } static cpBool waterPreSolve(cpArbiter *arb, cpSpace *space, void *ptr) { CP_ARBITER_GET_SHAPES(arb, water, poly); cpBody *body = cpShapeGetBody(poly); // Get the top of the water sensor bounding box to use as the water level. cpFloat level = cpShapeGetBB(water).t; // Clip the polygon against the water level int count = cpPolyShapeGetCount(poly); int clippedCount = 0; #ifdef _MSC_VER // MSVC is pretty much the only compiler in existence that doesn't support variable sized arrays. cpVect clipped[10]; #else cpVect clipped[count + 1]; #endif for(int i=0, j=count-1; ipreSolveFunc = (cpCollisionPreSolveFunc)waterPreSolve; return space; } static void destroy(cpSpace *space) { ChipmunkDemoFreeSpaceChildren(space); cpSpaceFree(space); } ChipmunkDemo Buoyancy = { "Simple Sensor based fluids.", 1.0/180.0, init, update, ChipmunkDemoDefaultDrawImpl, destroy, };