/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "chipmunk/chipmunk.h" #include "ChipmunkDemo.h" enum { COLLISION_TYPE_STICKY = 1, }; #define STICK_SENSOR_THICKNESS 2.5f static void PostStepAddJoint(cpSpace *space, void *key, void *data) { // printf("Adding joint for %p\n", data); cpConstraint *joint = (cpConstraint *)key; cpSpaceAddConstraint(space, joint); } static cpBool StickyPreSolve(cpArbiter *arb, cpSpace *space, void *data) { // We want to fudge the collisions a bit to allow shapes to overlap more. // This simulates their squishy sticky surface, and more importantly // keeps them from separating and destroying the joint. // Track the deepest collision point and use that to determine if a rigid collision should occur. cpFloat deepest = INFINITY; // Grab the contact set and iterate over them. cpContactPointSet contacts = cpArbiterGetContactPointSet(arb); for(int i=0; ipreSolveFunc = StickyPreSolve; handler->separateFunc = StickySeparate; return space; } static void destroy(cpSpace *space) { ChipmunkDemoFreeSpaceChildren(space); cpSpaceFree(space); } ChipmunkDemo Sticky = { "Sticky Surfaces", 1.0/60.0, init, update, ChipmunkDemoDefaultDrawImpl, destroy, };