#ifndef _CCB_CCPARTICLESYSTEMQUADLOADER_H_ #define _CCB_CCPARTICLESYSTEMQUADLOADER_H_ #include "CCNodeLoader.h" NS_CC_EXT_BEGIN /* Forward declaration. */ class CCBReader; class CC_DLL CCParticleSystemQuadLoader : public CCNodeLoader { public: CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(CCParticleSystemQuadLoader, loader); protected: virtual CCParticleSystemQuad * createCCNode(CCNode *, CCBReader *); virtual void onHandlePropTypeIntegerLabeled(CCNode * pNode, CCNode * pParent, CCString * pPropertyName, int, CCBReader *); virtual void onHandlePropTypePoint(CCNode * pNode, CCNode * pParent, CCString * pPropertyName, CCPoint, CCBReader *); virtual void onHandlePropTypeFloat(CCNode * pNode, CCNode * pParent, CCString * pPropertyName, float, CCBReader *); virtual void onHandlePropTypeInteger(CCNode * pNode, CCNode * pParent, CCString * pPropertyName, int, CCBReader *); virtual void onHandlePropTypeFloatVar(CCNode * pNode, CCNode * pParent, CCString * pPropertyName, float *, CCBReader *); virtual void onHandlePropTypeColor4FVar(CCNode * pNode, CCNode * pParent, CCString * pPropertyName, ccColor4F *, CCBReader *); virtual void onHandlePropTypeBlendFunc(CCNode * pNode, CCNode * pParent, CCString * pPropertyName, ccBlendFunc, CCBReader *); virtual void onHandlePropTypeTexture(CCNode * pNode, CCNode * pParent, CCString * pPropertyName, CCTexture2D *, CCBReader *); }; NS_CC_EXT_END #endif