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-- @module Action
-- @extend Ref
-- @parent_module cc
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-- called before the action start. It will also set the target.
-- @function [parent=#Action] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return Action#Action self (return value: cc.Action)
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-- Set the original target, since target can be nil.
-- Is the target that were used to run the action. Unless you are doing something complex, like ActionManager, you should NOT call this method.
-- The target is 'assigned', it is not 'retained'.
-- since v0.8.2
-- @function [parent=#Action] setOriginalTarget
-- @param self
-- @param #cc.Node originalTarget
-- @return Action#Action self (return value: cc.Action)
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-- returns a clone of action
-- @function [parent=#Action] clone
-- @param self
-- @return Action#Action ret (return value: cc.Action)
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--
-- @function [parent=#Action] getOriginalTarget
-- @param self
-- @return Node#Node ret (return value: cc.Node)
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-- called after the action has finished. It will set the 'target' to nil.
-- IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
-- @function [parent=#Action] stop
-- @param self
-- @return Action#Action self (return value: cc.Action)
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-- called once per frame. time a value between 0 and 1
-- For example:
-- - 0 means that the action just started
-- - 0.5 means that the action is in the middle
-- - 1 means that the action is over
-- @function [parent=#Action] update
-- @param self
-- @param #float time
-- @return Action#Action self (return value: cc.Action)
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--
-- @function [parent=#Action] getTarget
-- @param self
-- @return Node#Node ret (return value: cc.Node)
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-- called every frame with it's delta time, dt in seconds. DON'T override unless you know what you are doing.
-- @function [parent=#Action] step
-- @param self
-- @param #float dt
-- @return Action#Action self (return value: cc.Action)
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--
-- @function [parent=#Action] setTag
-- @param self
-- @param #int tag
-- @return Action#Action self (return value: cc.Action)
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--
-- @function [parent=#Action] getTag
-- @param self
-- @return int#int ret (return value: int)
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-- The action will modify the target properties.
-- @function [parent=#Action] setTarget
-- @param self
-- @param #cc.Node target
-- @return Action#Action self (return value: cc.Action)
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-- return true if the action has finished
-- @function [parent=#Action] isDone
-- @param self
-- @return bool#bool ret (return value: bool)
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-- returns a new action that performs the exactly the reverse action
-- @function [parent=#Action] reverse
-- @param self
-- @return Action#Action ret (return value: cc.Action)
return nil