LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := lua_game_controller_test_shared LOCAL_MODULE_FILENAME := liblua_game_controller LOCAL_SRC_FILES := main.cpp \ ../../../Classes/AppDelegate.cpp \ ../../../../../../cocos/scripting/lua-bindings/auto/lua_cocos2dx_controller_auto.cpp \ ../../../../../../cocos/scripting/lua-bindings/manual/controller/lua_cocos2dx_controller_manual.cpp \ LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../Classes \ $(LOCAL_PATH)/../../../../../../external/lua/tolua \ $(LOCAL_PATH)/../../../../../../cocos/scripting/lua-bindings/auto \ $(LOCAL_PATH)/../../../../../../cocos/scripting/lua-bindings/manual\controller \ $(LOCAL_PATH)/../../../../../../cocos/base LOCAL_STATIC_LIBRARIES := cocos2d_lua_static include $(BUILD_SHARED_LIBRARY) $(call import-module,scripting/lua-bindings/proj.android)