-------------------------------- -- @module Skin -- @extend Sprite -------------------------------- -- @function [parent=#Skin] getBone -- @param self -- @return Bone#Bone ret (return value: ccs.Bone) -------------------------------- -- @function [parent=#Skin] getNodeToWorldTransformAR -- @param self -- @return mat4_table#mat4_table ret (return value: mat4_table) -------------------------------- -- @function [parent=#Skin] initWithFile -- @param self -- @param #string str -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#Skin] getDisplayName -- @param self -- @return string#string ret (return value: string) -------------------------------- -- @function [parent=#Skin] updateArmatureTransform -- @param self -------------------------------- -- @function [parent=#Skin] initWithSpriteFrameName -- @param self -- @param #string str -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#Skin] setBone -- @param self -- @param #ccs.Bone bone -------------------------------- -- overload function: create(string) -- -- overload function: create() -- -- @function [parent=#Skin] create -- @param self -- @param #string str -- @return Skin#Skin ret (retunr value: ccs.Skin) -------------------------------- -- @function [parent=#Skin] createWithSpriteFrameName -- @param self -- @param #string str -- @return Skin#Skin ret (return value: ccs.Skin) -------------------------------- -- @function [parent=#Skin] updateTransform -- @param self -------------------------------- -- @function [parent=#Skin] getNodeToWorldTransform -- @param self -- @return mat4_table#mat4_table ret (return value: mat4_table) -------------------------------- -- @function [parent=#Skin] draw -- @param self -- @param #cc.Renderer renderer -- @param #mat4_table mat4 -- @param #unsigned int int -------------------------------- -- @function [parent=#Skin] Skin -- @param self return nil