/**************************************************************************** Copyright (c) 2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "platform/CCPlatformConfig.h" #if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 #ifndef __AUDIO_ENGINE_INL_H_ #define __AUDIO_ENGINE_INL_H_ #include #include "base/CCRef.h" #include "audio/win32/AudioCache.h" #include "audio/win32/AudioPlayer.h" NS_CC_BEGIN namespace experimental{ #define MAX_AUDIOINSTANCES 32 class CC_DLL AudioEngineImpl : public cocos2d::Ref { public: AudioEngineImpl(); ~AudioEngineImpl(); bool init(); int play2d(const std::string &fileFullPath ,bool loop ,float volume); void setVolume(int audioID,float volume); void setLoop(int audioID, bool loop); bool pause(int audioID); bool resume(int audioID); bool stop(int audioID); void stopAll(); float getDuration(int audioID); float getCurrentTime(int audioID); bool setCurrentTime(int audioID, float time); void setFinishCallback(int audioID, const std::function &callback); void uncache(const std::string& filePath); void uncacheAll(); AudioCache* preload(const std::string& filePath, std::function callback); void update(float dt); private: void _play2d(AudioCache *cache, int audioID); ALuint _alSources[MAX_AUDIOINSTANCES]; //source,used std::unordered_map _alSourceUsed; //filePath,bufferInfo std::unordered_map _audioCaches; //audioID,AudioInfo std::unordered_map _audioPlayers; std::mutex _threadMutex; std::vector _toRemoveCaches; std::vector _toRemoveAudioIDs; bool _lazyInitLoop; int _currentAudioID; }; } NS_CC_END #endif // __AUDIO_ENGINE_INL_H_ #endif