#ifndef _CCB_CCLABELBMFONTLOADER_H_ #define _CCB_CCLABELBMFONTLOADER_H_ #include "base/CCRef.h" #include "2d/CCLabel.h" #include "editor-support/cocosbuilder/CCNodeLoader.h" namespace cocosbuilder { /* Forward declaration. */ class CCBReader; class CC_DLL LabelBMFontLoader : public NodeLoader { public: /** * @js NA * @lua NA */ virtual ~LabelBMFontLoader() {}; CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(LabelBMFontLoader, loader); protected: CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::Label); virtual void onHandlePropTypeColor3(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Color3B pColor3B, CCBReader * ccbReader); virtual void onHandlePropTypeByte(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, unsigned char pByte, CCBReader * ccbReader); virtual void onHandlePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::BlendFunc pBlendFunc, CCBReader * ccbReader); virtual void onHandlePropTypeFntFile(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, const char* pFntFile, CCBReader * ccbReader); virtual void onHandlePropTypeText(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, const char* pText, CCBReader * ccbReader); }; } #endif