# set params NDK_ROOT=__ndkroot__ COCOS2DX_ROOT=__cocos2dxroot__ GAME_ROOT=$COCOS2DX_ROOT/__projectname__ GAME_ANDROID_ROOT=$GAME_ROOT/proj.android RESOURCE_ROOT=$GAME_ROOT/Resources buildexternalsfromsource= usage(){ cat << EOF usage: $0 [options] Build C/C++ native code using Android NDK OPTIONS: -s Build externals from source -h this help EOF } while getopts "s" OPTION; do case "$OPTION" in s) buildexternalsfromsource=1 ;; h) usage exit 0 ;; esac done # make sure assets is exist if [ -d $GAME_ANDROID_ROOT/assets ]; then rm -rf $GAME_ANDROID_ROOT/assets fi mkdir $GAME_ANDROID_ROOT/assets # copy resources for file in $RESOURCE_ROOT/* do if [ -d "$file" ]; then cp -rf "$file" $GAME_ANDROID_ROOT/assets fi if [ -f "$file" ]; then cp "$file" $GAME_ANDROID_ROOT/assets fi done if [[ $buildexternalsfromsource ]]; then echo "Building external dependencies from source" $NDK_ROOT/ndk-build -C $GAME_ANDROID_ROOT \ NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/source else echo "Using prebuilt externals" $NDK_ROOT/ndk-build -C $GAME_ANDROID_ROOT \ NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt fi