/****************************************************************************
 Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
 
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 The above copyright notice and this permission notice shall be included in
 all copies or substantial portions of the Software.
 
 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 ****************************************************************************/

#include "EffectsAdvancedTest.h"

USING_NS_CC;

enum 
{
    kTagTextLayer = 1,

    kTagSprite1 = 1,
    kTagSprite2 = 2,

    kTagBackground = 1,
    kTagLabel = 2,
};

EffectAdvanceTests::EffectAdvanceTests()
{
    ADD_TEST_CASE(Effect3);
    ADD_TEST_CASE(Effect2);
    ADD_TEST_CASE(Effect1);
    ADD_TEST_CASE(Effect4);
    ADD_TEST_CASE(Effect5);
    ADD_TEST_CASE(Issue631);
}

//------------------------------------------------------------------
//
// Effect1
//
//------------------------------------------------------------------
void Effect1::onEnter()
{
    EffectAdvanceBaseTest::onEnter();

    //auto target = getChildByTag(kTagBackground);
    
    // To reuse a grid the grid size and the grid type must be the same.
    // in this case:
    //     Lens3D is Grid3D and it's size is (15,10)
    //     Waves3D is Grid3D and it's size is (15,10)
    
    auto size = Director::getInstance()->getWinSize();
    auto lens = Lens3D::create(0.0f, Size(15,10), Vec2(size.width/2,size.height/2), 240);
    auto waves = Waves3D::create(10, Size(15,10), 18, 15);

    auto reuse = ReuseGrid::create(1);
    auto delay = DelayTime::create(8);

//    auto orbit = OrbitCamera::create(5, 1, 2, 0, 180, 0, -90);
//    auto orbit_back = orbit->reverse();

    //_bgNode->runAction( RepeatForever::create( Sequence::create( orbit, orbit_back, nullptr)  ) );
    _bgNode->runAction( Sequence::create(lens, delay, reuse, waves, nullptr) );
}

std::string Effect1::title() const
{
    return "Lens + Waves3d and OrbitCamera";
}

//------------------------------------------------------------------
//
// Effect2
//
//------------------------------------------------------------------
void Effect2::onEnter()
{
    EffectAdvanceBaseTest::onEnter();

    //auto target = getChildByTag(kTagBackground);
    
    // To reuse a grid the grid size and the grid type must be the same.
    // in this case:
    //     ShakyTiles is TiledGrid3D and it's size is (15,10)
    //     Shuffletiles is TiledGrid3D and it's size is (15,10)
    //       TurnOfftiles is TiledGrid3D and it's size is (15,10)
    auto shaky = ShakyTiles3D::create(5, Size(15,10), 4, false);
    auto shuffle = ShuffleTiles::create(0, Size(15,10), 3);
    auto turnoff = TurnOffTiles::create(0, Size(15,10), 3);
    auto turnon = turnoff->reverse();
    
    // reuse 2 times:
    //   1 for shuffle
    //   2 for turn off
    //   turnon tiles will use a new grid
    auto reuse = ReuseGrid::create(2);

    auto delay = DelayTime::create(1);
    
//    id orbit = [OrbitCamera::create:5 radius:1 deltaRadius:2 angleZ:0 deltaAngleZ:180 angleX:0 deltaAngleX:-90];
//    id orbit_back = [orbit reverse];
//
//    [target runAction: [RepeatForever::create: [Sequence actions: orbit, orbit_back, nil]]];    
    _bgNode->runAction(Sequence::create( shaky, delay, reuse, shuffle, delay->clone(), turnoff, turnon, nullptr) );
}

std::string Effect2::title() const
{
    return "ShakyTiles + ShuffleTiles + TurnOffTiles";
}


//------------------------------------------------------------------
//
// Effect3
//
//------------------------------------------------------------------
void Effect3::onEnter()
{
    EffectAdvanceBaseTest::onEnter();
    //auto bg = getChildByTag(kTagBackground);
    //auto target1 = bg->getChildByTag(kTagSprite1);
    //auto target2 = bg->getChildByTag(kTagSprite2);    
    auto waves = Waves::create(5, Size(15,10), 5, 20, true, false);
    auto shaky = Shaky3D::create(5, Size(15,10), 4, false);
    
    _target1->runAction( RepeatForever::create( waves ) );
    _target2->runAction( RepeatForever::create( shaky ) );
    
    // moving background. Testing issue #244
    auto move = MoveBy::create(3, Vec2(200,0) );
    _bgNode->runAction(RepeatForever::create( Sequence::create(move, move->reverse(), nullptr) ));    
}

std::string Effect3::title() const
{
    return "Effects on 2 sprites";
}


//------------------------------------------------------------------
//
// Effect4
//
//------------------------------------------------------------------

class Lens3DTarget : public Node
{
public:
    virtual void setPosition(const Vec2& var)
    {
        _lens3D->setPosition(var);
    }
    
    virtual const Vec2& getPosition() const
    {
        return _lens3D->getPosition();
    }
    
    static Lens3DTarget* create(Lens3D* pAction)
    {
        Lens3DTarget* pRet = new (std::nothrow) Lens3DTarget();
        pRet->_lens3D = pAction;
        pRet->autorelease();
        return pRet;
    }
private:

    Lens3DTarget()
        : _lens3D(nullptr)
    {}

    Lens3D* _lens3D;
};

void Effect4::onEnter()
{
    EffectAdvanceBaseTest::onEnter();
    //Node* gridNode = NodeGrid::create();
    
    auto lens = Lens3D::create(10, Size(32,24), Vec2(100,180), 150);
    auto move = JumpBy::create(5, Vec2(380,0), 100, 4);
    auto move_back = move->reverse();
    auto seq = Sequence::create( move, move_back, nullptr);

    /* In cocos2d-iphone, the type of action's target is 'id', so it supports using the instance of 'Lens3D' as its target.
        While in cocos2d-x, the target of action only supports Node or its subclass,
        so we make an encapsulation for Lens3D to achieve that.
    */

    auto director = Director::getInstance();
    auto pTarget = Lens3DTarget::create(lens);
    // Please make sure the target been added to its parent.
    this->addChild(pTarget);
    //gridNode->addChild(pTarget);

    director->getActionManager()->addAction(seq, pTarget, false);
    
    _bgNode->runAction( lens );
}

std::string Effect4::title() const
{
    return "Jumpy Lens3D";
}

//------------------------------------------------------------------
//
// Effect5
//
//------------------------------------------------------------------
void Effect5::onEnter()
{
    EffectAdvanceBaseTest::onEnter();

    //CCDirector::getInstance()->setProjection(DirectorProjection2D);
    
    auto effect = Liquid::create(2, Size(32,24), 1, 20);    

    auto stopEffect = Sequence::create(
                                         effect,
                                         DelayTime::create(2),
                                         StopGrid::create(),
                    //                     [DelayTime::create:2],
                    //                     [[effect copy] autorelease],
                                         nullptr);
    
    //auto bg = getChildByTag(kTagBackground);
    _bgNode->runAction(stopEffect);
}

std::string Effect5::title() const
{
    return "Test Stop-Copy-Restar";
}

void Effect5::onExit()
{
    EffectAdvanceBaseTest::onExit();

    Director::getInstance()->setProjection(Director::Projection::_3D);
}

//------------------------------------------------------------------
//
// Effect5
//
//------------------------------------------------------------------
void Issue631::onEnter()
{
    EffectAdvanceBaseTest::onEnter();
        
    auto effect = Sequence::create( DelayTime::create(2.0f), Shaky3D::create(5.0f, Size(5, 5), 16, false), nullptr);

    // cleanup
    //auto bg = getChildByTag(kTagBackground);
    removeChild(_bgNode, true);

    // background
    auto layer = LayerColor::create( Color4B(255,0,0,255) );
    addChild(layer, -10);
    auto sprite = Sprite::create("Images/grossini.png");
    sprite->setPosition(50,80);
    layer->addChild(sprite, 10);
    
    // foreground
    auto layer2BaseGrid = NodeGrid::create();
    auto layer2 = LayerColor::create(Color4B( 0, 255,0,255 ) );
    auto fog = Sprite::create("Images/Fog.png");

    BlendFunc bf = {backend::BlendFactor::SRC_ALPHA, backend::BlendFactor::ONE_MINUS_SRC_ALPHA};
    fog->setBlendFunc(bf);
    layer2->addChild(fog, 1);
    addChild(layer2BaseGrid, 1);
    layer2BaseGrid->addChild(layer2);
    
    layer2BaseGrid->runAction( RepeatForever::create(effect) );
}

std::string Issue631::title() const
{
    return "Testing Opacity";
}

std::string Issue631::subtitle() const
{
    return "Effect image should be 100% opaque. Testing issue #631";
}

//------------------------------------------------------------------
//
// EffectAdvanceBaseTest
//
//------------------------------------------------------------------

void EffectAdvanceBaseTest::onEnter()
{
    TestCase::onEnter();
    
    _bgNode = NodeGrid::create();
    _bgNode->setAnchorPoint(Vec2(0.5f,0.5f));
    addChild(_bgNode);
    //_bgNode->setPosition( VisibleRect::center() );
    auto bg = Sprite::create("Images/background3.png");
    bg->setPosition( VisibleRect::center() );
    //addChild(bg, 0, kTagBackground);
    //bg->setPosition( VisibleRect::center() );
    _bgNode->addChild(bg);

    _target1 = NodeGrid::create();
    _target1->setAnchorPoint(Vec2(0.5f,0.5f));
    auto grossini = Sprite::create("Images/grossinis_sister2.png");
    _target1->addChild(grossini);
    _bgNode->addChild(_target1);
    _target1->setPosition(VisibleRect::left().x+VisibleRect::getVisibleRect().size.width/3.0f, VisibleRect::bottom().y+ 200);
    auto sc = ScaleBy::create(2, 5);
    auto sc_back = sc->reverse();
    _target1->runAction( RepeatForever::create(Sequence::create(sc, sc_back, nullptr) ) );


    _target2 = NodeGrid::create();
    _target2->setAnchorPoint(Vec2(0.5f,0.5f));
    auto tamara = Sprite::create("Images/grossinis_sister1.png");
    _target2->addChild(tamara);
    _bgNode->addChild(_target2);
    _target2->setPosition(VisibleRect::left().x+2*VisibleRect::getVisibleRect().size.width/3.0f,VisibleRect::bottom().y+200);
    auto sc2 = ScaleBy::create(2, 5);
    auto sc2_back = sc2->reverse();
    _target2->runAction( RepeatForever::create(Sequence::create(sc2, sc2_back, nullptr) ) );    

}

EffectAdvanceBaseTest::~EffectAdvanceBaseTest()
{
}

std::string EffectAdvanceBaseTest::title() const
{
    return "No title";
}

std::string EffectAdvanceBaseTest::subtitle() const
{
    return "";
}