LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := scriptingcore-spidermonkey LOCAL_MODULE_FILENAME := libscriptingcore-spidermonkey LOCAL_SRC_FILES := ScriptingCore.cpp \ cocos2d_specifics.cpp \ CCPhysicsSprite.cpp \ js_manual_conversions.cpp \ cocosjs_manual_conversions.cpp \ js_bindings_chipmunk_manual.cpp \ js_bindings_chipmunk_functions.cpp \ generated/cocos2dx.cpp LOCAL_CFLAGS := -DCOCOS2D_JAVASCRIPT LOCAL_EXPORT_CFLAGS := -DCOCOS2D_JAVASCRIPT LOCAL_C_INCLUDES := $(LOCAL_PATH) \ $(LOCAL_PATH)/../../../CocosDenshion/include LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH) \ $(LOCAL_PATH)/generated LOCAL_WHOLE_STATIC_LIBRARIES := spidermonkey_static LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static LOCAL_LDLIBS := -landroid LOCAL_LDLIBS += -llog include $(BUILD_STATIC_LIBRARY) $(call import-module,scripting/javascript/spidermonkey-android) $(call import-module,cocos2dx) $(call import-module,external/chipmunk)