#include "../Classes/AppDelegate.h" #include "cocos2d.h" #include #include #include #include USING_NS_CC; int main(int argc, char **argv) { // create the application instance AppDelegate app; EGLView* eglView = EGLView::sharedOpenGLView(); eglView->setFrameSize(960, 640); return Application::sharedApplication()->run(); }