#/**************************************************************************** # Copyright (c) 2013 cocos2d-x.org # Copyright (c) 2012-2013 martell malone # # http://www.cocos2d-x.org # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ****************************************************************************/ cmake_minimum_required(VERSION 2.8) project (Cocos2dx) # The version number set(Cocos2dxSamples_VERSION_MAJOR 3) set(Cocos2dxSamples_VERSION_MINOR 0) include(build/BuildHelpers.CMakeLists.txt) if(WIN32 OR APPLE) option(USE_CHIPMUNK "Use chipmunk for physics library" ON) option(USE_BOX2D "Use box2d for physics library" OFF) option(DEBUG_MODE "Debug or release?" ON) option(BUILD_LIBS_LUA "Build lua libraries" OFF) option(BUILD_GUI "Build GUI library" ON) option(BUILD_NETWORK "Build network library" ON) option(BUILD_EXTENSIONS "Build extension library" ON) option(BUILD_EDITOR_SPINE "Build editor support for spine" ON) option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON) option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON) option(BUILD_HelloCpp "Only build HelloCpp sample" ON) option(BUILD_TestCpp "Only build TestCpp sample" ON) option(BUILD_HelloLua "Only build HelloLua sample" OFF) option(BUILD_TestLua "Only build TestLua sample" OFF) else()#temp option(USE_CHIPMUNK "Use chipmunk for physics library" ON) option(USE_BOX2D "Use box2d for physics library" OFF) option(DEBUG_MODE "Debug or release?" ON) option(BUILD_LIBS_LUA "Build lua libraries" ON) option(BUILD_GUI "Build GUI library" ON) option(BUILD_NETWORK "Build network library" ON) option(BUILD_EXTENSIONS "Build extension library" ON) option(BUILD_EDITOR_SPINE "Build editor support for spine" ON) option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON) option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON) option(BUILD_HelloCpp "Only build HelloCpp sample" ON) option(BUILD_TestCpp "Only build TestCpp sample" ON) option(BUILD_HelloLua "Only build HelloLua sample" ON) option(BUILD_TestLua "Only build TestLua sample" ON) endif()#temp if(DEBUG_MODE) set(CMAKE_BUILD_TYPE DEBUG) else(DEBUG_MODE) set(CMAKE_BUILD_TYPE RELEASE) endif(DEBUG_MODE) set(CMAKE_C_FLAGS_DEBUG "-DCOCOS2D_DEBUG=1") set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG}) if(WIN32) ADD_DEFINITIONS (-D_USRDLL -DCOCOS2DXWIN32_EXPORTS -D_WINDOWS -DWIN32) if(MSVC) ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS -wd4251 -wd4244 -wd4334 -wd4005 -wd4820 -wd4710 -wd4514 -wd4056 -wd4996 -wd4099) else(MSVC)#MINGW endif(MSVC) elseif(APPLE) else()#Linux ADD_DEFINITIONS(-DLINUX) endif() if(NOT MSVC)# all gcc set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1") set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG}) set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-std=c99") set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} "-std=c++11") endif() if(MINGW) add_definitions(-DGLEW_STATIC) endif() if(USE_CHIPMUNK) message("Using chipmunk ...") add_definitions(-DCC_ENABLE_CHIPMUNK_INTEGRATION=1) elseif(USE_BOX2D) message("Using box2d ...") add_definitions(-DCC_ENABLE_BOX2D_INTEGRATION=1) else(USE_CHIPMUNK) message(FATAL_ERROR "Must choose a physics library.") endif(USE_CHIPMUNK) # architecture if ( CMAKE_SIZEOF_VOID_P EQUAL 8 ) set(ARCH_DIR "64-bit") else() set(ARCH_DIR "32-bit") endif() if(WIN32) # Win32 set(PLATFORM_FOLDER win32) elseif(APPLE)# osx or ios set(PLATFORM_FOLDER mac) else() # Assume Linux set(PLATFORM_FOLDER linux) endif() include_directories( ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/cocos ${CMAKE_CURRENT_SOURCE_DIR}/cocos/audio/include ${CMAKE_CURRENT_SOURCE_DIR}/cocos/2d ${CMAKE_CURRENT_SOURCE_DIR}/cocos/2d/renderer ${CMAKE_CURRENT_SOURCE_DIR}/cocos/2d/platform ${CMAKE_CURRENT_SOURCE_DIR}/cocos/base ${CMAKE_CURRENT_SOURCE_DIR}/cocos/physics ${CMAKE_CURRENT_SOURCE_DIR}/cocos/editor-support ${CMAKE_CURRENT_SOURCE_DIR}/cocos/math/kazmath/include ${CMAKE_CURRENT_SOURCE_DIR}/extensions ${CMAKE_CURRENT_SOURCE_DIR}/external ${CMAKE_CURRENT_SOURCE_DIR}/external/tinyxml2 ${CMAKE_CURRENT_SOURCE_DIR}/external/unzip ${CMAKE_CURRENT_SOURCE_DIR}/external/edtaa3func ${CMAKE_CURRENT_SOURCE_DIR}/external/chipmunk/include/chipmunk ${CMAKE_CURRENT_SOURCE_DIR}/cocos/2d/platform/${PLATFORM_FOLDER} ${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/include/${PLATFORM_FOLDER} ${CMAKE_CURRENT_SOURCE_DIR}/external/png/include/${PLATFORM_FOLDER} ${CMAKE_CURRENT_SOURCE_DIR}/external/tiff/include/${PLATFORM_FOLDER} ${CMAKE_CURRENT_SOURCE_DIR}/external/webp/include/${PLATFORM_FOLDER} ${CMAKE_CURRENT_SOURCE_DIR}/external/glfw3/include/${PLATFORM_FOLDER} ${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/include/${PLATFORM_FOLDER} ) if(WIN32) include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/gles/include/OGLES ${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/icon/include ${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/zlib/include external/curl/include/${PLATFORM_FOLDER} ) elseif(APPLE) include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/external/curl/include/${PLATFORM_FOLDER} ) else() include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/fmod/include/${ARCH_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/external/curl/include/${PLATFORM_FOLDER}/${ARCH_DIR} ) endif() if(WIN32) if(NOT MINGW) link_directories( ${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/prebuilt/${PLATFORM_FOLDER} ${CMAKE_CURRENT_SOURCE_DIR}/external/tiff/prebuilt/${PLATFORM_FOLDER} ${CMAKE_CURRENT_SOURCE_DIR}/external/png/prebuilt/${PLATFORM_FOLDER} ${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/prebuilt/${PLATFORM_FOLDER} ${CMAKE_CURRENT_SOURCE_DIR}/external/curl/prebuilt/${PLATFORM_FOLDER} ${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/icon/prebuilt ${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/zlib/prebuilt ) endif() elseif(APPLE) else() link_directories( /usr/local/lib ${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/external/tiff/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/external/webp/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/external/png/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/external/curl/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/fmod/prebuilt/${ARCH_DIR} ) endif() # kazmath add_subdirectory(cocos/math/kazmath) # chipmunk library add_subdirectory(external/chipmunk/src) # box2d library add_subdirectory(external/Box2D) # unzip library add_subdirectory(external/unzip) # tinyxml2 library add_subdirectory(external/tinyxml2) # audio add_subdirectory(cocos/audio) # cocos base library add_subdirectory(cocos/base) # cocos 2d library add_subdirectory(cocos/2d) if(BUILD_GUI) # gui add_subdirectory(cocos/gui) endif(BUILD_GUI) if(BUILD_NETWORK) # network add_subdirectory(cocos/network) endif(BUILD_NETWORK) if(BUILD_EXTENSIONS) # extensions add_subdirectory(extensions) endif(BUILD_EXTENSIONS) ## Editor Support if(BUILD_EDITOR_SPINE) # spine add_subdirectory(cocos/editor-support/spine) endif(BUILD_EDITOR_SPINE) if(BUILD_EDITOR_COCOSBUILDER) # cocosbuilder add_subdirectory(cocos/editor-support/cocosbuilder) endif(BUILD_EDITOR_COCOSBUILDER) if(BUILD_EDITOR_COCOSTUDIO) # cocostudio add_subdirectory(cocos/editor-support/cocostudio) endif(BUILD_EDITOR_COCOSTUDIO) if(BUILD_LIBS_LUA) ## Scripting # lua add_subdirectory(external/lua/lua) # tolua add_subdirectory(external/lua/tolua) # luabinding add_subdirectory(cocos/scripting) endif(BUILD_LIBS_LUA) # build samples if(BUILD_HelloCpp) add_subdirectory(samples/Cpp/HelloCpp) endif(BUILD_HelloCpp) if(BUILD_TestCpp) add_subdirectory(samples/Cpp/TestCpp) endif(BUILD_TestCpp) if(BUILD_HelloLua) add_subdirectory(samples/Lua/HelloLua) endif(BUILD_HelloLua) if(BUILD_TestLua) add_subdirectory(samples/Lua/TestLua) endif(BUILD_TestLua)