/**************************************************************************** Copyright (c) 2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once #include "Macros.h" #include "base/CCRef.h" #include "platform/CCPlatformMacros.h" #include "renderer/backend/ShaderModule.h" #include #include CC_BACKEND_BEGIN class ShaderCache : public Ref { public: /** returns the shared instance */ static ShaderCache* getInstance(); /** purges the cache. It releases the retained instance. */ static void destroyInstance(); /** Create a vertex shader module. @param key A key to identify a shader module. If it is created before, then just return the cached shader module. @param shaderSource The source code of the shader. */ static backend::ShaderModule* newVertexShaderModule(const std::string& shaderSource); /** Create a fragment shader module. @param key A key to identify a shader module. If it is created before, then just return the cached shader module. @param shaderSource The source code of the shader. */ static backend::ShaderModule* newFragmentShaderModule(const std::string& shaderSource); void removeUnusedShader(); protected: virtual ~ShaderCache(); bool init(); static backend::ShaderModule* newShaderModule(backend::ShaderStage stage, const std::string& shaderSource); static std::unordered_map _cachedShaders; static ShaderCache* _sharedShaderCache; }; CC_BACKEND_END