#include "CCParticleSystemQuadLoader.h" #define PROPERTY_EMITERMODE "emitterMode" #define PROPERTY_POSVAR "posVar" #define PROPERTY_EMISSIONRATE "emissionRate" #define PROPERTY_DURATION "duration" #define PROPERTY_TOTALPARTICLES "totalParticles" #define PROPERTY_LIFE "life" #define PROPERTY_STARTSIZE "startSize" #define PROPERTY_ENDSIZE "endSize" #define PROPERTY_STARTSPIN "startSpin" #define PROPERTY_ENDSPIN "endSpin" #define PROPERTY_ANGLE "angle" #define PROPERTY_STARTCOLOR "startColor" #define PROPERTY_ENDCOLOR "endColor" #define PROPERTY_BLENDFUNC "blendFunc" #define PROPERTY_GRAVITY "gravity" #define PROPERTY_SPEED "speed" #define PROPERTY_TANGENTIALACCEL "tangentialAccel" #define PROPERTY_RADIALACCEL "radialAccel" #define PROPERTY_TEXTURE "texture" #define PROPERTY_STARTRADIUS "startRadius" #define PROPERTY_ENDRADIUS "endRadius" #define PROPERTY_ROTATEPERSECOND "rotatePerSecond" NS_CC_EXT_BEGIN void ParticleSystemQuadLoader::onHandlePropTypeIntegerLabeled(Node * pNode, Node * pParent, const char * pPropertyName, int pIntegerLabeled, CCBReader * ccbReader) { if(strcmp(pPropertyName, PROPERTY_EMITERMODE) == 0) { ((ParticleSystemQuad *)pNode)->setEmitterMode((ParticleSystem::Mode)pIntegerLabeled); } else { NodeLoader::onHandlePropTypeIntegerLabeled(pNode, pParent, pPropertyName, pIntegerLabeled, ccbReader); } } void ParticleSystemQuadLoader::onHandlePropTypePoint(Node * pNode, Node * pParent, const char * pPropertyName, Point pPoint, CCBReader * ccbReader) { if(strcmp(pPropertyName, PROPERTY_POSVAR) == 0) { ((ParticleSystemQuad *)pNode)->setPosVar(pPoint); } else if(strcmp(pPropertyName, PROPERTY_GRAVITY) == 0) { ((ParticleSystemQuad *)pNode)->setGravity(pPoint); } else { NodeLoader::onHandlePropTypePoint(pNode, pParent, pPropertyName, pPoint, ccbReader); } } void ParticleSystemQuadLoader::onHandlePropTypeFloat(Node * pNode, Node * pParent, const char * pPropertyName, float pFloat, CCBReader * ccbReader) { if(strcmp(pPropertyName, PROPERTY_EMISSIONRATE) == 0) { ((ParticleSystemQuad *)pNode)->setEmissionRate(pFloat); } else if(strcmp(pPropertyName, PROPERTY_DURATION) == 0) { ((ParticleSystemQuad *)pNode)->setDuration(pFloat); } else { NodeLoader::onHandlePropTypeFloat(pNode, pParent, pPropertyName, pFloat, ccbReader); } } void ParticleSystemQuadLoader::onHandlePropTypeInteger(Node * pNode, Node * pParent, const char * pPropertyName, int pInteger, CCBReader * ccbReader) { if(strcmp(pPropertyName, PROPERTY_TOTALPARTICLES) == 0) { ((ParticleSystemQuad *)pNode)->setTotalParticles(pInteger); } else { NodeLoader::onHandlePropTypeInteger(pNode, pParent, pPropertyName, pInteger, ccbReader); } } void ParticleSystemQuadLoader::onHandlePropTypeFloatVar(Node * pNode, Node * pParent, const char * pPropertyName, float * pFloatVar, CCBReader * ccbReader) { if(strcmp(pPropertyName, PROPERTY_LIFE) == 0) { ((ParticleSystemQuad *)pNode)->setLife(pFloatVar[0]); ((ParticleSystemQuad *)pNode)->setLifeVar(pFloatVar[1]); } else if(strcmp(pPropertyName, PROPERTY_STARTSIZE) == 0) { ((ParticleSystemQuad *)pNode)->setStartSize(pFloatVar[0]); ((ParticleSystemQuad *)pNode)->setStartSizeVar(pFloatVar[1]); } else if(strcmp(pPropertyName, PROPERTY_ENDSIZE) == 0) { ((ParticleSystemQuad *)pNode)->setEndSize(pFloatVar[0]); ((ParticleSystemQuad *)pNode)->setEndSizeVar(pFloatVar[1]); } else if(strcmp(pPropertyName, PROPERTY_STARTSPIN) == 0) { ((ParticleSystemQuad *)pNode)->setStartSpin(pFloatVar[0]); ((ParticleSystemQuad *)pNode)->setStartSpinVar(pFloatVar[1]); } else if(strcmp(pPropertyName, PROPERTY_ENDSPIN) == 0) { ((ParticleSystemQuad *)pNode)->setEndSpin(pFloatVar[0]); ((ParticleSystemQuad *)pNode)->setEndSpinVar(pFloatVar[1]); } else if(strcmp(pPropertyName, PROPERTY_ANGLE) == 0) { ((ParticleSystemQuad *)pNode)->setAngle(pFloatVar[0]); ((ParticleSystemQuad *)pNode)->setAngleVar(pFloatVar[1]); } else if(strcmp(pPropertyName, PROPERTY_SPEED) == 0) { ((ParticleSystemQuad *)pNode)->setSpeed(pFloatVar[0]); ((ParticleSystemQuad *)pNode)->setSpeedVar(pFloatVar[1]); } else if(strcmp(pPropertyName, PROPERTY_TANGENTIALACCEL) == 0) { ((ParticleSystemQuad *)pNode)->setTangentialAccel(pFloatVar[0]); ((ParticleSystemQuad *)pNode)->setTangentialAccelVar(pFloatVar[1]); } else if(strcmp(pPropertyName, PROPERTY_RADIALACCEL) == 0) { ((ParticleSystemQuad *)pNode)->setRadialAccel(pFloatVar[0]); ((ParticleSystemQuad *)pNode)->setRadialAccelVar(pFloatVar[1]); } else if(strcmp(pPropertyName, PROPERTY_STARTRADIUS) == 0) { ((ParticleSystemQuad *)pNode)->setStartRadius(pFloatVar[0]); ((ParticleSystemQuad *)pNode)->setStartRadiusVar(pFloatVar[1]); } else if(strcmp(pPropertyName, PROPERTY_ENDRADIUS) == 0) { ((ParticleSystemQuad *)pNode)->setEndRadius(pFloatVar[0]); ((ParticleSystemQuad *)pNode)->setEndRadiusVar(pFloatVar[1]); } else if(strcmp(pPropertyName, PROPERTY_ROTATEPERSECOND) == 0) { ((ParticleSystemQuad *)pNode)->setRotatePerSecond(pFloatVar[0]); ((ParticleSystemQuad *)pNode)->setRotatePerSecondVar(pFloatVar[1]); } else { NodeLoader::onHandlePropTypeFloatVar(pNode, pParent, pPropertyName, pFloatVar, ccbReader); } } void ParticleSystemQuadLoader::onHandlePropTypeColor4FVar(Node * pNode, Node * pParent, const char * pPropertyName, Color4F * pColor4FVar, CCBReader * ccbReader) { if(strcmp(pPropertyName, PROPERTY_STARTCOLOR) == 0) { ((ParticleSystemQuad *)pNode)->setStartColor(pColor4FVar[0]); ((ParticleSystemQuad *)pNode)->setStartColorVar(pColor4FVar[1]); } else if(strcmp(pPropertyName, PROPERTY_ENDCOLOR) == 0) { ((ParticleSystemQuad *)pNode)->setEndColor(pColor4FVar[0]); ((ParticleSystemQuad *)pNode)->setEndColorVar(pColor4FVar[1]); } else { NodeLoader::onHandlePropTypeColor4FVar(pNode, pParent, pPropertyName, pColor4FVar, ccbReader); } } void ParticleSystemQuadLoader::onHandlePropTypeBlendFunc(Node * pNode, Node * pParent, const char * pPropertyName, BlendFunc pBlendFunc, CCBReader * ccbReader) { if(strcmp(pPropertyName, PROPERTY_BLENDFUNC) == 0) { ((ParticleSystemQuad *)pNode)->setBlendFunc(pBlendFunc); } else { NodeLoader::onHandlePropTypeBlendFunc(pNode, pParent, pPropertyName, pBlendFunc, ccbReader); } } void ParticleSystemQuadLoader::onHandlePropTypeTexture(Node * pNode, Node * pParent, const char * pPropertyName, Texture2D * pTexture2D, CCBReader * ccbReader) { if(strcmp(pPropertyName, PROPERTY_TEXTURE) == 0) { ((ParticleSystemQuad *)pNode)->setTexture(pTexture2D); } else { NodeLoader::onHandlePropTypeTexture(pNode, pParent, pPropertyName, pTexture2D, ccbReader); } } NS_CC_EXT_END