/* * Copyright (c) 2021 @aismann; Peter Eismann, Germany; dreifrankensoft * * * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include "CCPhysicsDebugNodeBox2D.h" #include "cocos2d.h" #include #include #include #include "extensions/cocos-ext.h" USING_NS_CC; cocos2d::DrawNode* drawBox2D; // //// halx99: since adxe init scene default camera at 'initWithXXX' function, only change design size at scene //// construct is ok see also: https://github.com/adxeproject/adxe/commit/581a7921554c09746616759d5a5ca6ce9d3eaa22 //auto director = Director::getInstance(); //auto glview = director->getOpenGLView(); //Size designSize(960 * 0.85, 640 * 0.85); //glview->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::NO_BORDER); cocos2d::Vec2 physicsDebugNodeOffset = { 260, 70 }; GLESDebugDraw::GLESDebugDraw() : mRatio( 10.0f ) { this->initShader(); drawBP = DrawNode::create(); drawBox2D = drawBP; } GLESDebugDraw::GLESDebugDraw(float ratio ) : mRatio( ratio ) { this->initShader(); } void GLESDebugDraw::initShader( void ) { //mShaderProgram = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_U_COLOR); //mColorLocation = glGetUniformLocation( mShaderProgram->getProgram(), "u_color"); } void GLESDebugDraw::DrawPolygon(const b2Vec2* verts, int vertexCount, const b2Color& color) { if (!drawBP) return; Vec2* vec = new (std::nothrow) Vec2[vertexCount]; for (size_t i = 0; i < vertexCount; i++) { vec[i] = Vec2(verts[i].x * mRatio, verts[i].y * mRatio) + physicsDebugNodeOffset; } drawBP->drawPolygon(vec, vertexCount, Color4F(color.r, color.g, color.b, color.a), 1, Color4F(color.r, color.g, color.b, color.a)); } void GLESDebugDraw::DrawSolidPolygon(const b2Vec2* verts, int vertexCount, const b2Color& color) { if (!drawBP) return; Vec2* vec = new (std::nothrow) Vec2[vertexCount]; for (size_t i = 0; i < vertexCount; i++) { vec[i] = Vec2(verts[i].x * mRatio, verts[i].y * mRatio) + physicsDebugNodeOffset; } drawBP->drawPolygon(vec, vertexCount, Color4F(color.r / 2, color.g / 2, color.b / 2, color.a), 0.2f, Color4F(color.r, color.g, color.b, color.a)); //drawBP->drawSolidPoly(vec, vertexCount, Color4F(color.r, color.g, color.b, color.a)); } void GLESDebugDraw::DrawCircle(const b2Vec2& center, float radius, const b2Color& color) { if (!drawBP) return; drawBP->drawCircle(Vec2(center.x * mRatio, center.y * mRatio) + physicsDebugNodeOffset, radius* mRatio, CC_DEGREES_TO_RADIANS(0), 30, true, 1.0f, 1.0f, Color4F(color.r, color.g, color.b, color.a)); } void GLESDebugDraw::DrawSolidCircle(const b2Vec2& center, float radius, const b2Vec2& axis, const b2Color& color) { if (!drawBP) return; // DrawSolidCircle Maybe have to fix later drawBP->drawCircle(Vec2(center.x * mRatio, center.y * mRatio) + physicsDebugNodeOffset, radius* mRatio, CC_DEGREES_TO_RADIANS(0), 20, true, 1.0f, 1.0f, Color4F(color.r, color.g, color.b, color.a)); } void GLESDebugDraw::DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) { if (!drawBP) return; drawBP->drawLine(Vec2(p1.x * mRatio, p1.y * mRatio) + physicsDebugNodeOffset, Vec2(p2.x * mRatio, p2.y * mRatio) + physicsDebugNodeOffset, Color4F(color.r, color.g, color.b, color.a)); } void GLESDebugDraw::DrawTransform(const b2Transform& xf) { CCLOG("======== DrawTransform ==========="); b2Vec2 p1 = xf.p, p2; const float k_axisScale = 0.4f; p2 = p1 + k_axisScale * xf.q.GetXAxis(); DrawSegment(p1, p2, b2Color(1,0,0)); p2 = p1 + k_axisScale * xf.q.GetYAxis(); DrawSegment(p1,p2,b2Color(0,1,0)); } void GLESDebugDraw::DrawPoint(const b2Vec2& p, float size, const b2Color& color) { if (!drawBP) return; drawBP->drawPoint(Vec2(p.x * mRatio, p.y * mRatio) + physicsDebugNodeOffset, size, Color4F(color.r, color.g, color.b, color.a)); } void GLESDebugDraw::DrawString(int x, int y, const char *string, ...) { // NSLog(@"DrawString: unsupported: %s", string); //printf(string); /* Unsupported as yet. Could replace with bitmap font renderer at a later date */ } void GLESDebugDraw::DrawAABB(b2AABB* aabb, const b2Color& color) { CCLOG("======== DrawAABB ==========="); if (!drawBP) return; b2Vec2 p1 = aabb->lowerBound; b2Vec2 p2 = b2Vec2(aabb->upperBound.x, aabb->lowerBound.y); b2Vec2 p3 = aabb->upperBound; b2Vec2 p4 = b2Vec2(aabb->lowerBound.x, aabb->upperBound.y); Vec2 verts[] = { Vec2(p1.x * mRatio, p1.y * mRatio) + physicsDebugNodeOffset , Vec2(p2.x * mRatio, p2.y * mRatio) + physicsDebugNodeOffset , Vec2(p3.x * mRatio, p3.y * mRatio) + physicsDebugNodeOffset , Vec2(p4.x * mRatio, p4.y * mRatio) + physicsDebugNodeOffset , }; drawBP->drawSolidPoly(verts, sizeof(verts) / sizeof(verts[0]), Color4F(color.r, color.g, color.b, color.a)); }