/* * EGLViewlinux.cpp * * Created on: Aug 8, 2011 * Author: laschweinski */ #include "CCEGLView.h" #include "CCGL.h" #include "GL/glfw.h" #include "ccMacros.h" #include "CCDirector.h" #include "touch_dispatcher/CCTouch.h" #include "touch_dispatcher/CCTouchDispatcher.h" #include "text_input_node/CCIMEDispatcher.h" #include "keyboard_dispatcher/CCKeyboardDispatcher.h" PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL; PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT = NULL; PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL; PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT = NULL; PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT = NULL; PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL; PFNGLGENBUFFERSARBPROC glGenBuffersARB = NULL; PFNGLBINDBUFFERARBPROC glBindBufferARB = NULL; PFNGLBUFFERDATAARBPROC glBufferDataARB = NULL; PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB = NULL; PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB = NULL; bool initExtensions() { #define LOAD_EXTENSION_FUNCTION(TYPE, FN) FN = (TYPE)glfwGetProcAddress(#FN); bool bRet = false; do { // char* p = (char*) glGetString(GL_EXTENSIONS); // printf(p); /* Supports frame buffer? */ if (glfwExtensionSupported("GL_EXT_framebuffer_object") != GL_FALSE) { /* Loads frame buffer extension functions */ LOAD_EXTENSION_FUNCTION(PFNGLGENERATEMIPMAPEXTPROC, glGenerateMipmapEXT); LOAD_EXTENSION_FUNCTION(PFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT); LOAD_EXTENSION_FUNCTION(PFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT); LOAD_EXTENSION_FUNCTION(PFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT); LOAD_EXTENSION_FUNCTION(PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT); LOAD_EXTENSION_FUNCTION(PFNGLFRAMEBUFFERTEXTURE2DEXTPROC, glFramebufferTexture2DEXT); } else { break; } if (glfwExtensionSupported("GL_ARB_vertex_buffer_object") != GL_FALSE) { LOAD_EXTENSION_FUNCTION(PFNGLGENBUFFERSARBPROC, glGenBuffersARB); LOAD_EXTENSION_FUNCTION(PFNGLBINDBUFFERARBPROC, glBindBufferARB); LOAD_EXTENSION_FUNCTION(PFNGLBUFFERDATAARBPROC, glBufferDataARB); LOAD_EXTENSION_FUNCTION(PFNGLBUFFERSUBDATAARBPROC, glBufferSubDataARB); LOAD_EXTENSION_FUNCTION(PFNGLDELETEBUFFERSARBPROC, glDeleteBuffersARB); } else { break; } bRet = true; } while (0); return bRet; } NS_CC_BEGIN EGLView::EGLView() : bIsInit(false) , _frameZoomFactor(1.0f) { } EGLView::~EGLView() { } void keyEventHandle(int iKeyID,int iKeyState) { if (iKeyState ==GLFW_RELEASE) { return; } if (iKeyID == GLFW_KEY_DEL) { IMEDispatcher::sharedDispatcher()->dispatchDeleteBackward(); } else if (iKeyID == GLFW_KEY_ENTER) { IMEDispatcher::sharedDispatcher()->dispatchInsertText("\n", 1); } else if (iKeyID == GLFW_KEY_TAB) { } } void charEventHandle(int iCharID,int iCharState) { if (iCharState ==GLFW_RELEASE) { return; } // ascii char IMEDispatcher::sharedDispatcher()->dispatchInsertText((const char *)&iCharID, 1); } void mouseButtonEventHandle(int iMouseID,int iMouseState) { if (iMouseID == GLFW_MOUSE_BUTTON_LEFT) { EGLView* pEGLView = EGLView::getInstance(); //get current mouse pos int x,y; glfwGetMousePos(&x, &y); Point oPoint((float)x,(float)y); /* if (!Rect::RectContainsPoint(s_pMainWindow->_rcViewPort,oPoint)) { CCLOG("not in the viewport"); return; } */ oPoint.x /= pEGLView->_frameZoomFactor; oPoint.y /= pEGLView->_frameZoomFactor; int id = 0; if (iMouseState == GLFW_PRESS) { pEGLView->handleTouchesBegin(1, &id, &oPoint.x, &oPoint.y); } else if (iMouseState == GLFW_RELEASE) { pEGLView->handleTouchesEnd(1, &id, &oPoint.x, &oPoint.y); } } } void mousePosEventHandle(int iPosX,int iPosY) { int iButtonState = glfwGetMouseButton(GLFW_MOUSE_BUTTON_LEFT); //to test move if (iButtonState == GLFW_PRESS) { EGLView* pEGLView = EGLView::getInstance(); int id = 0; float x = (float)iPosX; float y = (float)iPosY; x /= pEGLView->_frameZoomFactor; y /= pEGLView->_frameZoomFactor; pEGLView->handleTouchesMove(1, &id, &x, &y); } } int closeEventHandle() { Director::getInstance()->end(); return GL_TRUE; } void GLFWCALL keyboardEventHandle(int keyCode, int action) { KeyboardDispatcher *kbDisp = Director::getInstance()->getKeyboardDispatcher(); switch (action) { case GLFW_PRESS: kbDisp->dispatchKeyboardEvent(keyCode, true); break; case GLFW_RELEASE: kbDisp->dispatchKeyboardEvent(keyCode, false); break; } } void EGLView::setFrameSize(float width, float height) { bool eResult = false; int u32GLFWFlags = GLFW_WINDOW; //create the window by glfw. //check CCAssert(width!=0&&height!=0, "invalid window's size equal 0"); //Inits GLFW eResult = glfwInit() != GL_FALSE; if (!eResult) { CCAssert(0, "fail to init the glfw"); } /* Updates window hint */ glfwOpenWindowHint(GLFW_WINDOW_NO_RESIZE, GL_TRUE); int iDepth = 16; // set default value /* Depending on video depth */ switch(iDepth) { /* 16-bit */ case 16: { /* Updates video mode */ eResult = (glfwOpenWindow(width, height, 5, 6, 5, 0, 16, 8, (int)u32GLFWFlags) != false) ? true : false; break; } /* 24-bit */ case 24: { /* Updates video mode */ eResult = (glfwOpenWindow(width, height, 8, 8, 8, 0, 16, 8, (int)u32GLFWFlags) != false) ? true : false; break; } /* 32-bit */ default: case 32: { /* Updates video mode */ eResult = (glfwOpenWindow(width, height, 8, 8, 8, 8, 16, 8, (int)u32GLFWFlags) != GL_FALSE) ? true :false; break; } } /* Success? */ if(eResult) { /* Updates actual size */ // glfwGetWindowSize(&width, &height); EGLViewProtocol::setFrameSize(width, height); /* Updates its title */ glfwSetWindowTitle("Cocos2dx-Linux"); //set the init flag bIsInit = true; //register the glfw key event glfwSetKeyCallback(keyEventHandle); //register the glfw char event glfwSetCharCallback(charEventHandle); //register the glfw mouse event glfwSetMouseButtonCallback(mouseButtonEventHandle); //register the glfw mouse pos event glfwSetMousePosCallback(mousePosEventHandle); #ifdef CC_KEYBOARD_SUPPORT //register the glfw keyboard event glfwSetKeyCallback(keyboardEventHandle); #endif glfwSetWindowCloseCallback(closeEventHandle); //Inits extensions eResult = initExtensions(); if (!eResult) { CCAssert(0, "fail to init the extensions of opengl"); } initGL(); } } void EGLView::setFrameZoomFactor(float fZoomFactor) { _frameZoomFactor = fZoomFactor; glfwSetWindowSize(_screenSize.width * fZoomFactor, _screenSize.height * fZoomFactor); Director::getInstance()->setProjection(Director::getInstance()->getProjection()); } float EGLView::getFrameZoomFactor() { return _frameZoomFactor; } void EGLView::setViewPortInPoints(float x , float y , float w , float h) { glViewport((GLint)(x * _scaleX * _frameZoomFactor+ _viewPortRect.origin.x * _frameZoomFactor), (GLint)(y * _scaleY * _frameZoomFactor + _viewPortRect.origin.y * _frameZoomFactor), (GLsizei)(w * _scaleX * _frameZoomFactor), (GLsizei)(h * _scaleY * _frameZoomFactor)); } void EGLView::setScissorInPoints(float x , float y , float w , float h) { glScissor((GLint)(x * _scaleX * _frameZoomFactor + _viewPortRect.origin.x * _frameZoomFactor), (GLint)(y * _scaleY * _frameZoomFactor + _viewPortRect.origin.y * _frameZoomFactor), (GLsizei)(w * _scaleX * _frameZoomFactor), (GLsizei)(h * _scaleY * _frameZoomFactor)); } bool EGLView::isOpenGLReady() { return bIsInit; } void EGLView::end() { /* Exits from GLFW */ glfwTerminate(); delete this; exit(0); } void EGLView::swapBuffers() { if (bIsInit) { /* Swap buffers */ glfwSwapBuffers(); } } void EGLView::setIMEKeyboardState(bool bOpen) { } bool EGLView::initGL() { GLenum GlewInitResult = glewInit(); if (GLEW_OK != GlewInitResult) { fprintf(stderr,"ERROR: %s\n",glewGetErrorString(GlewInitResult)); return false; } if (GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader) { log("Ready for GLSL"); } else { log("Not totally ready :("); } if (glewIsSupported("GL_VERSION_2_0")) { log("Ready for OpenGL 2.0"); } else { log("OpenGL 2.0 not supported"); } // Enable point size by default on linux. glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); return true; } void EGLView::destroyGL() { /* if (_DC != NULL && _RC != NULL) { // deselect rendering context and delete it wglMakeCurrent(_DC, NULL); wglDeleteContext(_RC); } */ } EGLView* EGLView::getInstance() { static EGLView* s_pEglView = NULL; if (s_pEglView == NULL) { s_pEglView = new EGLView(); } return s_pEglView; } // XXX: deprecated EGLView* EGLView::sharedOpenGLView() { return EGLView::getInstance(); } NS_CC_END