#pragma once #include "ActionFrame.h" #include "ActionFrameEasing.h" #include "ActionManagerEx.h" #include "ActionNode.h" #include "ActionObject.h" #include "Armature.h" #include "Bone.h" #include "ArmatureAnimation.h" #include "ProcessBase.h" #include "Tween.h" #include "Datas.h" #include "BatchNode.h" #include "DecorativeDisplay.h" #include "DisplayFactory.h" #include "DisplayManager.h" #include "Skin.h" #include "ColliderDetector.h" #include "ArmatureDataManager.h" #include "ArmatureDefine.h" #include "DataReaderHelper.h" #include "TransformHelp.h" #include "ComBase.h" #include "ComAttribute.h" #include "ComAudio.h" #include "ComController.h" #include "ComRender.h" #include "InputDelegate.h" #include "DictionaryHelper.h" #include "SGUIReader.h" #include "SSceneReader.h" #include "TriggerBase.h" #include "ActionTimeline/ActionTimelineCache.h" #include "ActionTimeline/Frame.h" #include "ActionTimeline/TimeLine.h" #include "ActionTimeline/ActionTimeline.h" #include "ActionTimeline/ActionTimelineNode.h" #include "ActionTimeline/BoneNode.h" #include "ActionTimeline/SkeletonNode.h" #include "ActionTimeline/CSLoader.h" #include "CocosStudioExport.h" namespace cocostudio { void CCS_DLL destroyCocosStudio(); }