#ifndef __HITTEST_H__ #define __HITTEST_H__ #include "FairyGUIMacros.h" #include "cocos2d.h" NS_FGUI_BEGIN class GComponent; class ByteBuffer; class IHitTest { public: virtual bool hitTest(GComponent* obj, const ax::Vec2& localPoint) { return true; } }; class PixelHitTestData { public: int pixelWidth; float scale; unsigned char* pixels; size_t pixelsLength; PixelHitTestData(); ~PixelHitTestData(); void load(ByteBuffer* buffer); }; class PixelHitTest : public IHitTest { public: PixelHitTest(PixelHitTestData* data, int offsetX, int offsetY); virtual bool hitTest(GComponent* obj, const ax::Vec2& localPoint) override; int offsetX; int offsetY; float scaleX; float scaleY; private: PixelHitTestData* _data; }; NS_FGUI_END #endif