#!/usr/bin/python # This script is used to generate luabinding glue codes. # Android ndk version must be ndk-r9b. import sys import os, os.path import shutil import ConfigParser import subprocess import re from contextlib import contextmanager def _check_ndk_root_env(): ''' Checking the environment NDK_ROOT, which will be used for building ''' try: NDK_ROOT = os.environ['NDK_ROOT'] except Exception: print "NDK_ROOT not defined. Please define NDK_ROOT in your environment." sys.exit(1) return NDK_ROOT def _check_python_bin_env(): ''' Checking the environment PYTHON_BIN, which will be used for building ''' try: PYTHON_BIN = os.environ['PYTHON_BIN'] except Exception: print "PYTHON_BIN not defined, use current python." PYTHON_BIN = sys.executable return PYTHON_BIN class CmdError(Exception): pass @contextmanager def _pushd(newDir): previousDir = os.getcwd() os.chdir(newDir) yield os.chdir(previousDir) def _run_cmd(command): ret = subprocess.call(command, shell=True) if ret != 0: message = "Error running command" raise CmdError(message) def main(): cur_platform= '??' llvm_path = '??' ndk_root = _check_ndk_root_env() # del the " in the path ndk_root = re.sub(r"\"", "", ndk_root) python_bin = _check_python_bin_env() platform = sys.platform if platform == 'win32': cur_platform = 'windows' elif platform == 'darwin': cur_platform = platform elif 'linux' in platform: cur_platform = 'linux' else: print 'Your platform is not supported!' sys.exit(1) if platform == 'win32': x86_llvm_path = os.path.abspath(os.path.join(ndk_root, 'toolchains/llvm-3.3/prebuilt', '%s' % cur_platform)) if not os.path.exists(x86_llvm_path): x86_llvm_path = os.path.abspath(os.path.join(ndk_root, 'toolchains/llvm-3.4/prebuilt', '%s' % cur_platform)) else: x86_llvm_path = os.path.abspath(os.path.join(ndk_root, 'toolchains/llvm-3.3/prebuilt', '%s-%s' % (cur_platform, 'x86'))) if not os.path.exists(x86_llvm_path): x86_llvm_path = os.path.abspath(os.path.join(ndk_root, 'toolchains/llvm-3.4/prebuilt', '%s-%s' % (cur_platform, 'x86'))) x64_llvm_path = os.path.abspath(os.path.join(ndk_root, 'toolchains/llvm-3.3/prebuilt', '%s-%s' % (cur_platform, 'x86_64'))) if not os.path.exists(x64_llvm_path): x64_llvm_path = os.path.abspath(os.path.join(ndk_root, 'toolchains/llvm-3.4/prebuilt', '%s-%s' % (cur_platform, 'x86_64'))) if os.path.isdir(x86_llvm_path): llvm_path = x86_llvm_path elif os.path.isdir(x64_llvm_path): llvm_path = x64_llvm_path else: print 'llvm toolchain not found!' print 'path: %s or path: %s are not valid! ' % (x86_llvm_path, x64_llvm_path) sys.exit(1) project_root = os.path.abspath(os.path.join(os.path.dirname(__file__), '..', '..')) cocos_root = os.path.abspath(os.path.join(project_root, '')) cxx_generator_root = os.path.abspath(os.path.join(project_root, 'tools/bindings-generator')) # save config to file config = ConfigParser.ConfigParser() config.set('DEFAULT', 'androidndkdir', ndk_root) config.set('DEFAULT', 'clangllvmdir', llvm_path) config.set('DEFAULT', 'cocosdir', cocos_root) config.set('DEFAULT', 'cxxgeneratordir', cxx_generator_root) config.set('DEFAULT', 'extra_flags', '') # To fix parse error on windows, we must difine __WCHAR_MAX__ and undefine __MINGW32__ . if platform == 'win32': config.set('DEFAULT', 'extra_flags', '-D__WCHAR_MAX__=0x7fffffff -U__MINGW32__') conf_ini_file = os.path.abspath(os.path.join(os.path.dirname(__file__), 'userconf.ini')) print 'generating userconf.ini...' with open(conf_ini_file, 'w') as configfile: config.write(configfile) # set proper environment variables if 'linux' in platform or platform == 'darwin': os.putenv('LD_LIBRARY_PATH', '%s/libclang' % cxx_generator_root) if platform == 'win32': path_env = os.environ['PATH'] os.putenv('PATH', r'%s;%s\libclang;%s\tools\win32;' % (path_env, cxx_generator_root, cxx_generator_root)) try: tolua_root = '%s/tools/tolua' % project_root output_dir = '%s/cocos/scripting/lua-bindings/auto' % project_root cmd_args = {'cocos2dx.ini' : ('cocos2d-x', 'lua_cocos2dx_auto'), \ 'cocos2dx_extension.ini' : ('cocos2dx_extension', 'lua_cocos2dx_extension_auto'), \ 'cocos2dx_ui.ini' : ('cocos2dx_ui', 'lua_cocos2dx_ui_auto'), \ 'cocos2dx_studio.ini' : ('cocos2dx_studio', 'lua_cocos2dx_studio_auto'), \ 'cocos2dx_spine.ini' : ('cocos2dx_spine', 'lua_cocos2dx_spine_auto'), \ 'cocos2dx_physics.ini' : ('cocos2dx_physics', 'lua_cocos2dx_physics_auto'), \ 'cocos2dx_experimental_video.ini' : ('cocos2dx_experimental_video', 'lua_cocos2dx_experimental_video_auto'), \ 'cocos2dx_experimental.ini' : ('cocos2dx_experimental', 'lua_cocos2dx_experimental_auto'), \ 'cocos2dx_controller.ini' : ('cocos2dx_controller', 'lua_cocos2dx_controller_auto'), \ 'cocos2dx_cocosbuilder.ini': ('cocos2dx_cocosbuilder', 'lua_cocos2dx_cocosbuilder_auto'), \ 'cocos2dx_cocosdenshion.ini': ('cocos2dx_cocosdenshion', 'lua_cocos2dx_cocosdenshion_auto'), \ 'cocos2dx_3d.ini': ('cocos2dx_3d', 'lua_cocos2dx_3d_auto'), \ 'cocos2dx_audioengine.ini': ('cocos2dx_audioengine', 'lua_cocos2dx_audioengine_auto'), \ 'cocos2dx_csloader.ini' : ('cocos2dx_csloader', 'lua_cocos2dx_csloader_auto'), \ 'cocos2dx_experimental_webview.ini' : ('cocos2dx_experimental_webview', 'lua_cocos2dx_experimental_webview_auto'), \ 'cocos2dx_physics3d.ini' : ('cocos2dx_physics3d', 'lua_cocos2dx_physics3d_auto'), \ 'cocos2dx_navmesh.ini' : ('cocos2dx_navmesh', 'lua_cocos2dx_navmesh_auto'), \ } target = 'lua' generator_py = '%s/generator.py' % cxx_generator_root for key in cmd_args.keys(): args = cmd_args[key] cfg = '%s/%s' % (tolua_root, key) print 'Generating bindings for %s...' % (key[:-4]) command = '%s %s %s -s %s -t %s -o %s -n %s' % (python_bin, generator_py, cfg, args[0], target, output_dir, args[1]) _run_cmd(command) print '---------------------------------' print 'Generating lua bindings succeeds.' print '---------------------------------' except Exception as e: if e.__class__.__name__ == 'CmdError': print '---------------------------------' print 'Generating lua bindings fails.' print '---------------------------------' sys.exit(1) else: raise # -------------- main -------------- if __name__ == '__main__': main()