#ifndef MATHUTIL_H_ #define MATHUTIL_H_ #include "CCMathBase.h" NS_CC_MATH_BEGIN /** * Defines a math utility class. * * This is primarily used for optimized internal math operations. */ class MathUtil { friend class Matrix; friend class Vector3; public: /** * Updates the given scalar towards the given target using a smoothing function. * The given response time determines the amount of smoothing (lag). A longer * response time yields a smoother result and more lag. To force the scalar to * follow the target closely, provide a response time that is very small relative * to the given elapsed time. * * @param x the scalar to update. * @param target target value. * @param elapsedTime elapsed time between calls. * @param responseTime response time (in the same units as elapsedTime). */ static void smooth(float* x, float target, float elapsedTime, float responseTime); /** * Updates the given scalar towards the given target using a smoothing function. * The given rise and fall times determine the amount of smoothing (lag). Longer * rise and fall times yield a smoother result and more lag. To force the scalar to * follow the target closely, provide rise and fall times that are very small relative * to the given elapsed time. * * @param x the scalar to update. * @param target target value. * @param elapsedTime elapsed time between calls. * @param riseTime response time for rising slope (in the same units as elapsedTime). * @param fallTime response time for falling slope (in the same units as elapsedTime). */ static void smooth(float* x, float target, float elapsedTime, float riseTime, float fallTime); private: inline static void addMatrix(const float* m, float scalar, float* dst); inline static void addMatrix(const float* m1, const float* m2, float* dst); inline static void subtractMatrix(const float* m1, const float* m2, float* dst); inline static void multiplyMatrix(const float* m, float scalar, float* dst); inline static void multiplyMatrix(const float* m1, const float* m2, float* dst); inline static void negateMatrix(const float* m, float* dst); inline static void transposeMatrix(const float* m, float* dst); inline static void transformVector4(const float* m, float x, float y, float z, float w, float* dst); inline static void transformVector4(const float* m, const float* v, float* dst); inline static void crossVector3(const float* v1, const float* v2, float* dst); MathUtil(); }; NS_CC_MATH_END #define MATRIX_SIZE ( sizeof(float) * 16) #ifdef USE_NEON #include "MathUtilNeon.inl" #else #include "MathUtil.inl" #endif #endif