#ifndef __CHAT_SCENE_H__ #define __CHAT_SCENE_H__ #include "cocos2d.h" #include "DemoScene.h" USING_NS_FGUI; class ChatScene : public DemoScene { public: ChatScene(); ~ChatScene(); // implement the "static create()" method manually CREATE_FUNC(ChatScene); protected: virtual void continueInit() override; private: void onClickSendBtn(EventContext* context); void onClickEmojiBtn(EventContext* context); void onClickEmoji(EventContext* context); void onSubmit(EventContext* context); void renderListItem(int index, GObject* obj); std::string getListItemResource(int index); void addMsg(const std::string& sender, const std::string& senderIcon, const std::string& msg, bool fromMe); GComponent* _view; GList* _list; GTextInput* _input; GComponent* _emojiSelectUI; struct Message { std::string sender; std::string senderIcon; std::string msg; bool fromMe; }; std::vector _messages; }; #endif