// // cocos2d constants // // This helper file should be required after jsb_cocos2d.js // var cc = cc || {}; cc.SCROLLVIEW_DIRECTION_NONE = -1; cc.SCROLLVIEW_DIRECTION_HORIZONTAL = 0; cc.SCROLLVIEW_DIRECTION_VERTICAL = 1; cc.SCROLLVIEW_DIRECTION_BOTH = 2; cc.TABLEVIEW_FILL_TOPDOWN = 0; cc.TABLEVIEW_FILL_BOTTOMUP = 1; /** * @constant * @type Number */ cc.KEYBOARD_RETURNTYPE_DEFAULT = 0; /** * @constant * @type Number */ cc.KEYBOARD_RETURNTYPE_DONE = 1; /** * @constant * @type Number */ cc.KEYBOARD_RETURNTYPE_SEND = 2; /** * @constant * @type Number */ cc.KEYBOARD_RETURNTYPE_SEARCH = 3; /** * @constant * @type Number */ cc.KEYBOARD_RETURNTYPE_GO = 4; /** * The EditBox::InputMode defines the type of text that the user is allowed * to enter. * @constant * @type Number */ cc.EDITBOX_INPUT_MODE_ANY = 0; /** * The user is allowed to enter an e-mail address. * @constant * @type Number */ cc.EDITBOX_INPUT_MODE_EMAILADDR = 1; /** * The user is allowed to enter an integer value. * @constant * @type Number */ cc.EDITBOX_INPUT_MODE_NUMERIC = 2; /** * The user is allowed to enter a phone number. * @constant * @type Number */ cc.EDITBOX_INPUT_MODE_PHONENUMBER = 3; /** * The user is allowed to enter a URL. * @constant * @type Number */ cc.EDITBOX_INPUT_MODE_URL = 4; /** * The user is allowed to enter a real number value. * This extends kEditBoxInputModeNumeric by allowing a decimal point. * @constant * @type Number */ cc.EDITBOX_INPUT_MODE_DECIMAL = 5; /** * The user is allowed to enter any text, except for line breaks. * @constant * @type Number */ cc.EDITBOX_INPUT_MODE_SINGLELINE = 6; /** * Indicates that the text entered is confidential data that should be * obscured whenever possible. This implies EDIT_BOX_INPUT_FLAG_SENSITIVE. * @constant * @type Number */ cc.EDITBOX_INPUT_FLAG_PASSWORD = 0; /** * Indicates that the text entered is sensitive data that the * implementation must never store into a dictionary or table for use * in predictive, auto-completing, or other accelerated input schemes. * A credit card number is an example of sensitive data. * @constant * @type Number */ cc.EDITBOX_INPUT_FLAG_SENSITIVE = 1; /** * This flag is a hint to the implementation that during text editing, * the initial letter of each word should be capitalized. * @constant * @type Number */ cc.EDITBOX_INPUT_FLAG_INITIAL_CAPS_WORD = 2; /** * This flag is a hint to the implementation that during text editing, * the initial letter of each sentence should be capitalized. * @constant * @type Number */ cc.EDITBOX_INPUT_FLAG_INITIAL_CAPS_SENTENCE = 3; /** * Capitalize all characters automatically. * @constant * @type Number */ cc.EDITBOX_INPUT_FLAG_INITIAL_CAPS_ALL_CHARACTERS = 4; // PhysicsDebugNode cc.PhysicsDebugNode.create = function( space ) { var s = space; if( space.handle !== undefined ) s = space.handle; return cc.PhysicsDebugNode._create( s ); }; cc.PhysicsDebugNode.prototype.setSpace = function( space ) { var s = space; if( space.handle !== undefined ) s = space.handle; return this._setSpace( s ); }; // PhysicsSprite cc.PhysicsSprite.prototype.setBody = function( body ) { var b = body; if( body.handle !== undefined ) b = body.handle; return this._setCPBody( b ); }; cc.PhysicsSprite.prototype.getBody = function() { return this.getCPBody(); }; cc.ScrollView.extend = cc.Class.extend; cc.TableView.extend = cc.Class.extend; cc.TableViewCell.extend = cc.Class.extend; cc.GLNode.extend = cc.Class.extend;