#include "HelloWorldScene.h" #include "Resource.h" using namespace cocos2d; CCScene* HelloWorld::scene() { // 'scene' is an autorelease object CCScene *scene = CCScene::node(); // 'layer' is an autorelease object HelloWorld *layer = HelloWorld::node(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene; } // on "init" you need to initialize your instance bool HelloWorld::init() { ////////////////////////////// // 1. super init first if ( !CCLayer::init() ) { return false; } ///////////////////////////// // 2. add a menu item with "X" image, which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object CCMenuItemImage *pCloseItem = CCMenuItemImage::itemFromNormalImage( (ResInfo[0]).ResName, (ResInfo[1]).ResName, this, menu_selector(HelloWorld::menuCloseCallback) ); pCloseItem->setPosition( ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20) ); // create menu, it's an autorelease object CCMenu* pMenu = CCMenu::menuWithItems(pCloseItem, NULL); pMenu->setPosition( CGPointZero ); this->addChild(pMenu); ///////////////////////////// // 3. add your codes below... // add a label shows "Hello World" // create and initialize a label CCLabel* pLabel = CCLabel::labelWithString("HelloWorld", "Thonburi", 64); // ask director the window size CGSize size = CCDirector::sharedDirector()->getWinSize(); // position the label on the center of the screen pLabel->setPosition( ccp(size.width / 2, size.height / 2) ); // add the label as a child to this layer this->addChild(pLabel); return true; } void HelloWorld::menuCloseCallback(NSObject* pSender) { CCDirector::sharedDirector()->end(); }