// // testjsAppDelegate.cpp // testjs // // Created by Rolando Abarca on 3/19/12. // Copyright __MyCompanyName__ 2012. All rights reserved. // #include "AppDelegate.h" #include "cocos2d.h" #include "simple_native_generated.hpp" USING_NS_CC; AppDelegate::AppDelegate() { } AppDelegate::~AppDelegate() { } bool AppDelegate::applicationDidFinishLaunching() { // initialize director CCDirector *pDirector = CCDirector::sharedDirector(); pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView()); // enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices. // pDirector->enableRetinaDisplay(true); // turn on display FPS pDirector->setDisplayStats(true); // set FPS. the default value is 1.0/60 if you don't call this pDirector->setAnimationInterval(1.0 / 60); // add our generated bindings /* JSContext *cx = ScriptingCore::getInstance().getGlobalContext(); JSObject *obj = JS_GetGlobalObject(cx); // since we pass the global object as the second argument, so these classes // will also be "global" much like properties added to "window" or "document" // in a browser S_SimpleNativeClass::jsCreateClass(cx, obj, "SimpleNativeClass"); S_AnotherClass::jsCreateClass(cx, obj, "AnotherClass"); register_enums_simple_native_generated(obj); ScriptingCore::getInstance().runScript("Javascript/1to1/test_bindings.js"); */ // run the main script ScriptingCore::getInstance().runScript("JS/1to1/test_actions.js"); // ScriptingCore::getInstance().runScript("JS/1to1/test_ease_actions.js"); // ScriptingCore::getInstance().runScript("JS/1to1/test_particles.js"); // ScriptingCore::getInstance().runScript("JS/1to1/test_layer.js"); // ScriptingCore::getInstance().runScript("JS/1to1/test_sound.js"); // ScriptingCore::getInstance().runScript("JS/1to1/test_transitions.js"); // ScriptingCore::getInstance().runScript("JS/1to1/test_require.js"); return true; } // This function will be called when the app is inactive. When comes a phone call,it's be invoked too void AppDelegate::applicationDidEnterBackground() { CCDirector::sharedDirector()->pause(); // if you use SimpleAudioEngine, it must be pause // SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic(); } // this function will be called when the app is active again void AppDelegate::applicationWillEnterForeground() { CCDirector::sharedDirector()->resume(); // if you use SimpleAudioEngine, it must resume here // SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic(); }