class CCWaves3D : public CCGrid3DAction { CCObject* copyWithZone(CCZone* pZone); float getAmplitude(void); void setAmplitude(float fAmplitude); float getAmplitudeRate(void); void setAmplitudeRate(float fAmplitudeRate); static CCWaves3D* create(int wav, float amp, ccGridSize gridSize, float duration); }; class CCFlipX3D : public CCGrid3DAction { CCObject* copyWithZone(CCZone* pZone); static CCFlipX3D* create(float duration); }; class CCFlipY3D : public CCFlipX3D { CCObject* copyWithZone(CCZone* pZone); static CCFlipY3D* create(float duration); }; class CCLens3D : public CCGrid3DAction { CCObject* copyWithZone(CCZone* pZone); float getLensEffect(void); void setLensEffect(float fLensEffect); CCPoint getPosition(void); void setPosition(CCPoint position); static CCLens3D* create(CCPoint pos, float r, ccGridSize gridSize, float duration); }; class CCRipple3D : public CCGrid3DAction { CCObject* copyWithZone(CCZone* pZone); CCPoint getPosition(void); void setPosition(CCPoint position); float getAmplitude(void); void setAmplitude(float fAmplitude); float getAmplitudeRate(void); void setAmplitudeRate(float fAmplitudeRate); static CCRipple3D* create(CCPoint pos, float r, int wav, float amp, ccGridSize gridSize, float duration); }; class CCShaky3D : public CCGrid3DAction { CCObject* copyWithZone(CCZone* pZone); static CCShaky3D* create(int range, bool shakeZ, ccGridSize gridSize, float duration); }; class CCLiquid : public CCGrid3DAction { CCObject* copyWithZone(CCZone* pZone); float getAmplitude(void); void setAmplitude(float fAmplitude); float getAmplitudeRate(void); void setAmplitudeRate(float fAmplitudeRate); static CCLiquid* create(int wav, float amp, ccGridSize gridSize, float duration); }; class CCWaves : public CCGrid3DAction { CCObject* copyWithZone(CCZone* pZone); float getAmplitude(void); void setAmplitude(float fAmplitude); float getAmplitudeRate(void); void setAmplitudeRate(float fAmplitudeRate); static CCWaves* create(int wav, float amp, bool h, bool v, ccGridSize gridSize,float duration); }; class CCTwirl : public CCGrid3DAction { CCObject* copyWithZone(CCZone* pZone); CCPoint getPosition(void); void setPosition(CCPoint position); float getAmplitude(void); void setAmplitude(float fAmplitude); float getAmplitudeRate(void); void setAmplitudeRate(float fAmplitudeRate); static CCTwirl* create(CCPoint pos, int t, float amp, ccGridSize gridSize,float duration); };