#pragma once #include "../DepthStencilState.h" CC_BACKEND_BEGIN class DepthStencilStateGL : public DepthStencilState { public: // Reset to default state. static void reset(); DepthStencilStateGL(const DepthStencilDescriptor& descriptor); void apply(unsigned int stencilReferenceValueFront, unsigned int stencilReferenceValueBack) const; }; CC_BACKEND_END