/**************************************************************************** Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __PLATFOMR_CCGL_H__ #define __PLATFOMR_CCGL_H__ // // Common layer for OpenGL stuff // #include "CCEGLView.h" // iOS #if defined(CC_PLATFORM_MOBILE) #define CC_GLVIEW cocos2d::CCEGLView #define ccglOrtho glOrthof #define ccglClearDepth glClearDepthf #define ccglGenerateMipmap glGenerateMipmapOES #define ccglGenFramebuffers glGenFramebuffersOES #define ccglBindFramebuffer glBindFramebufferOES #define ccglFramebufferTexture2D glFramebufferTexture2DOES #define ccglDeleteFramebuffers glDeleteFramebuffersOES #define ccglCheckFramebufferStatus glCheckFramebufferStatusOES #define ccglTranslate glTranslatef #define CC_GL_FRAMEBUFFER GL_FRAMEBUFFER_OES #define CC_GL_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING_OES #define CC_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_OES #define CC_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_OES // Mac #elif defined(CC_PLATFORM_PC) #define CC_GLVIEW MacGLView #define ccglOrtho glOrtho #define ccglClearDepth glClearDepth #define ccglGenerateMipmap glGenerateMipmap #define ccglGenFramebuffers glGenFramebuffers #define ccglBindFramebuffer glBindFramebuffer #define ccglFramebufferTexture2D glFramebufferTexture2D #define ccglDeleteFramebuffers glDeleteFramebuffers #define ccglCheckFramebufferStatus glCheckFramebufferStatus #define ccglTranslate glTranslated #define CC_GL_FRAMEBUFFER GL_FRAMEBUFFER #define CC_GL_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING #define CC_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0 #define CC_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE #endif #include "CCCommon.h" #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) #include "OpenGLES/ES1/gl.h" #include "OpenGLES/ES1/glext.h" #endif #if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) #include #include #endif #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) #include #include #endif #if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE) #include #include #endif #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) #include #include #endif #if (CC_TARGET_PLATFORM == CC_PLATFORM_AIRPLAY) #include #endif #if defined(CC_PLATFORM_MOBILE) NS_CC_BEGIN; /* OpenGL GLU implementation */ /** OpenGL gluLookAt implementation */ void CC_DLL gluLookAt(GLfloat fEyeX, GLfloat fEyeY, GLfloat fEyeZ, GLfloat fLookAtX, GLfloat fLookAtY, GLfloat fLookAtZ, GLfloat fUpX, GLfloat fUpY, GLfloat fUpZ); /** OpenGL gluPerspective implementation */ void CC_DLL gluPerspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar); NS_CC_END; #endif #endif // __PLATFOMR_CCGL_H__