#ifndef _CCB_CCPARTICLESYSTEMQUADLOADER_H_ #define _CCB_CCPARTICLESYSTEMQUADLOADER_H_ #include "CCNodeLoader.h" NS_CC_EXT_BEGIN /* Forward declaration. */ class CCBReader; class ParticleSystemQuadLoader : public NodeLoader { public: /** * @js NA * @lua NA */ virtual ~ParticleSystemQuadLoader() {}; /** * @js NA * @lua NA */ CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(ParticleSystemQuadLoader, loader); protected: /** * @js NA * @lua NA */ CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(ParticleSystemQuad); /** * @js NA * @lua NA */ virtual void onHandlePropTypeIntegerLabeled(Node * pNode, Node * pParent, const char * pPropertyName, int pIntegerLabeled, CCBReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypePoint(Node * pNode, Node * pParent, const char * pPropertyName, Point pPoint, CCBReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeFloat(Node * pNode, Node * pParent, const char * pPropertyName, float pFloat, CCBReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeInteger(Node * pNode, Node * pParent, const char * pPropertyName, int pInteger, CCBReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeFloatVar(Node * pNode, Node * pParent, const char * pPropertyName, float * pFloatVar, CCBReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeColor4FVar(Node * pNode, Node * pParent, const char * pPropertyName, Color4F * pColor4FVar, CCBReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeBlendFunc(Node * pNode, Node * pParent, const char * pPropertyName, BlendFunc pBlendFunc, CCBReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeTexture(Node * pNode, Node * pParent, const char * pPropertyName, Texture2D * pTexture2D, CCBReader * ccbReader); }; NS_CC_EXT_END #endif