<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="9.00"
	Name="Box2D"
	ProjectGUID="{83C75293-906B-432E-80B9-A0041043E380}"
	RootNamespace="Box2D"
	Keyword="Win32Proj"
	TargetFrameworkVersion="196613"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="../../../PRJ_TG3/LIB/Win32Lib"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="4"
			CharacterSet="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="../../"
				PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
				MinimalRebuild="true"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				DebugInformationFormat="4"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="$(OutDir)\libBox2d.lib"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
				CommandLine=""
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="4"
			CharacterSet="1"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				EnableIntrinsicFunctions="true"
				PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
				RuntimeLibrary="2"
				EnableFunctionLevelLinking="true"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLibrarianTool"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Collision"
			>
			<File
				RelativePath="..\Collision\b2BroadPhase.cpp"
				>
			</File>
			<File
				RelativePath="..\Collision\b2BroadPhase.h"
				>
			</File>
			<File
				RelativePath="..\Collision\b2CollideCircle.cpp"
				>
			</File>
			<File
				RelativePath="..\Collision\b2CollidePolygon.cpp"
				>
			</File>
			<File
				RelativePath="..\Collision\b2Collision.cpp"
				>
			</File>
			<File
				RelativePath="..\Collision\b2Collision.h"
				>
			</File>
			<File
				RelativePath="..\Collision\b2Distance.cpp"
				>
			</File>
			<File
				RelativePath="..\Collision\b2Distance.h"
				>
			</File>
			<File
				RelativePath="..\Collision\b2DynamicTree.cpp"
				>
			</File>
			<File
				RelativePath="..\Collision\b2DynamicTree.h"
				>
			</File>
			<File
				RelativePath="..\Collision\b2TimeOfImpact.cpp"
				>
			</File>
			<File
				RelativePath="..\Collision\b2TimeOfImpact.h"
				>
			</File>
			<Filter
				Name="Shapes"
				>
				<File
					RelativePath="..\Collision\Shapes\b2CircleShape.cpp"
					>
				</File>
				<File
					RelativePath="..\Collision\Shapes\b2CircleShape.h"
					>
				</File>
				<File
					RelativePath="..\Collision\Shapes\b2PolygonShape.cpp"
					>
				</File>
				<File
					RelativePath="..\Collision\Shapes\b2PolygonShape.h"
					>
				</File>
				<File
					RelativePath="..\Collision\Shapes\b2Shape.h"
					>
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Common"
			>
			<File
				RelativePath="..\Common\b2BlockAllocator.cpp"
				>
			</File>
			<File
				RelativePath="..\Common\b2BlockAllocator.h"
				>
			</File>
			<File
				RelativePath="..\Common\b2Math.cpp"
				>
			</File>
			<File
				RelativePath="..\Common\b2Math.h"
				>
			</File>
			<File
				RelativePath="..\Common\b2Settings.cpp"
				>
			</File>
			<File
				RelativePath="..\Common\b2Settings.h"
				>
			</File>
			<File
				RelativePath="..\Common\b2StackAllocator.cpp"
				>
			</File>
			<File
				RelativePath="..\Common\b2StackAllocator.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Dynamics"
			>
			<File
				RelativePath="..\Dynamics\b2Body.cpp"
				>
			</File>
			<File
				RelativePath="..\Dynamics\b2Body.h"
				>
			</File>
			<File
				RelativePath="..\Dynamics\b2ContactManager.cpp"
				>
			</File>
			<File
				RelativePath="..\Dynamics\b2ContactManager.h"
				>
			</File>
			<File
				RelativePath="..\Dynamics\b2Fixture.cpp"
				>
			</File>
			<File
				RelativePath="..\Dynamics\b2Fixture.h"
				>
			</File>
			<File
				RelativePath="..\Dynamics\b2Island.cpp"
				>
			</File>
			<File
				RelativePath="..\Dynamics\b2Island.h"
				>
			</File>
			<File
				RelativePath="..\Dynamics\b2TimeStep.h"
				>
			</File>
			<File
				RelativePath="..\Dynamics\b2World.cpp"
				>
			</File>
			<File
				RelativePath="..\Dynamics\b2World.h"
				>
			</File>
			<File
				RelativePath="..\Dynamics\b2WorldCallbacks.cpp"
				>
			</File>
			<File
				RelativePath="..\Dynamics\b2WorldCallbacks.h"
				>
			</File>
			<Filter
				Name="Contacts"
				>
				<File
					RelativePath="..\Dynamics\Contacts\b2CircleContact.cpp"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Contacts\b2CircleContact.h"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Contacts\b2Contact.cpp"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Contacts\b2Contact.h"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Contacts\b2ContactSolver.cpp"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Contacts\b2ContactSolver.h"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Contacts\b2NullContact.h"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Contacts\b2PolygonAndCircleContact.cpp"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Contacts\b2PolygonAndCircleContact.h"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Contacts\b2PolygonContact.cpp"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Contacts\b2PolygonContact.h"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Contacts\b2TOISolver.cpp"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Contacts\b2TOISolver.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Joints"
				>
				<File
					RelativePath="..\Dynamics\Joints\b2DistanceJoint.cpp"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Joints\b2DistanceJoint.h"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Joints\b2FrictionJoint.cpp"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Joints\b2FrictionJoint.h"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Joints\b2GearJoint.cpp"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Joints\b2GearJoint.h"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Joints\b2Joint.cpp"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Joints\b2Joint.h"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Joints\b2LineJoint.cpp"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Joints\b2LineJoint.h"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Joints\b2MouseJoint.cpp"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Joints\b2MouseJoint.h"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Joints\b2PrismaticJoint.cpp"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Joints\b2PrismaticJoint.h"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Joints\b2PulleyJoint.cpp"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Joints\b2PulleyJoint.h"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Joints\b2RevoluteJoint.cpp"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Joints\b2RevoluteJoint.h"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Joints\b2WeldJoint.cpp"
					>
				</File>
				<File
					RelativePath="..\Dynamics\Joints\b2WeldJoint.h"
					>
				</File>
			</Filter>
		</Filter>
		<File
			RelativePath="..\Box2D.h"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>