#import "CCBFileLoader.h" using namespace cocos2d; using namespace cocos2d::extension; #define PROPERTY_CCBFILE "ccbFile" CCNode * CCBFileLoader::createCCNode(CCNode * pParent, CCBReader * pCCBReader) { return CCNode::node(); } void CCBFileLoader::onHandlePropTypeCCBFile(CCNode * pNode, CCNode * pParent, const char * pPropertyName, CCNode * pCCBFileNode, CCBReader * pCCBReader) { if(strcmp(pPropertyName, PROPERTY_CCBFILE) == 0) { pNode->addChild(pCCBFileNode); } else { CCNodeLoader::onHandlePropTypeCCBFile(pNode, pParent, pPropertyName, pCCBFileNode, pCCBReader); } }